Actions/Abilities/Traits: (OSR)
Special
|Bleed|Clinging|Corrosion
You can cause wounds that continue to bleed, inflicting additional 1d6 acid damage each round at the start of the affected creature's turn. This bleeding can be stopped by a successful Heal skill check or through the application of any magical healing.
Special
|Bleed|Clinging|Corrosion
A rift drake can spit a ball of caustic gas that bursts into a cloud upon impact. This attack has a range of 60 feet and deals 4d8 acid damage to all creatures within the resulting 15-foot-radius spread (Breath save halves). Additionally, any creature damaged by this attack is affected as though by the spell slow for 1d4 rounds. Once a rift drake uses its breath weapon, it cannot do so again for another 1d4 rounds.