Size:
Large
Type:
Monstrosity
Form:
winged leonine
Temper:
hostile, predatory, righteous
# App:
1d3
Lair:
Diet:
carnivore, prefers humans
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: skirmisher
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Action
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Action
Multiattack
The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
Action
Tail Spike
Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Special
Tail Spike Regrowth
The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
2 claws
10 (2d4+5)
Action
bite
10 (1d8+5)

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Spikes
With a snap of its tail, a manticore can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.
Action
2 claws/1 bite or 6 spines
1-4(x2)/2-8 or 1-6 each
Action
claw
2 * claw (1d4), 1 * bite (2d4)
Action
tail spike
6 * tail spike (1d6)
Special
Tail spikes
180' range. 24 in total; 2 regrow each day.
Special
Track and ambush
Follow humans and attack with tail spikes when they stop to rest.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Flyby Attack
Action
Feat 2
Hover
Action
Feat 3
Weapon Focus (spikes)
Action
Melee 1
bite +10 (1d8+5)
Action
Melee 2
2 claws +10 (2d4+5)
Action
Ranged 1
4 spikes +8 (1d6+5)
Special
Spikes (Ex)
With a snap of its tail, a manticore can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Spike Volley
The manticore flings up to two spikes from its tail, targeting either two different creatures or a single creature. If the manticore targets two different creatures, these creatures must be within 20 feet of one another, and the manticore makes a separate Strike against each; this counts as only one Strike for the manticore's multiple attack penalty, and the penalty doesn't increase until after both attacks. If the manticore fires both spikes at the same creature, it makes a single Strike. If the attack hits, it deals the damage of a single spike, but the target is pinned in place, Rendering it immobilized. A creature that succeeds at a DC 23 Athletics check (attempted as a single action) can pull the spike free. A manticore can hurl no more than 12 spikes in 24 hours.
Offense
Melee
Circumstance: combat round (melee)
jaws +17 [+12/+7], Damage 2d8+8 piercing
Offense
Ranged
Circumstance: combat round (ranged)
spike +14 [+9/+4] (range increment 40 feet), Damage 1d10+5 piercing
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Language
Common
Perception
darkvision
scent (imprecise) 30 feet
This creature has a vaguely humanoid head, the body of a lion, and the wings of a dragon. Its tail ends in long, sharp spikes.
5e SRD
Monstrosities with the face of a man, the body of a lion, bat-like wings, and a tail bristling with spikes. Love eating humans. Dwell in wild, mountainous regions.
OSE