Actions/Abilities/Traits: (D&D 5e)
Action
Spear
Melee Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.
Special
Amphibious
The cueyatl can breathe air and water.
Special
Jungle Camouflage
The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
Special
Slippery
The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
Special
Standing Leap
The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.