Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status vs. mental
Ability
Freezing Breath
(cold, evocation, incapacitation, primal) The umonlee breathes a cone of extremely cold air that damages its prey and can freeze them to the ground. Its breath deals 12d8 cold damage to creatures in the 50-foot cone (DC 38 Reflex save). The umonlee can't use Freezing Breath again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature takes half damage and is slowed 1 for 1 round. Failure The creature takes full damage and is slowed 1 for 1 round. If the creature is standing on the ground, it's immobilized as thick ice forms around it, and it can't recover from being slowed. The creature remains immobilized and slowed 1 until it manages to Escape (DC 36) or deal 30 damage to the ice, which has weakness 10 to fire. Critical Failure As failure, except the creature takes double damage and the ice holding it in place requires 60 damage to break.
Ability
Greater Constrict
2d10+8 bludgeoning, DC 36
Offense
Melee
Circumstance: combat round (melee)
jaws +31 [+26/+21] (reach 10 feet), Damage 3d6+16 piercing plus 3d6 cold
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Trait
Cold
Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
Language
Aklo
Perception
darkvision
tremorsense (imprecise) 80 feet
Resistance
mental 10
Weakness
fire 15