Size:
Medium
Type:
Magical Beast
Form:
biped
Temper:
aggressive, territorial
# App:
1
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Action
Claw
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Action
Multiattack
The nazalor makes one Bite attack and two Claw attacks.
Special
Rage (1/long rest)
As a bonus action, the nazalor can whip itself into a roaring frenzy. When it does so, it gains advantage on attack rolls, inflicts +4 damage on melee attacks, and gains resistance to bludgeoning, piercing, and slashing damage. This rage lasts for one minute, after which it ends and the nazalor gains a level of exhaustion.
Special
Regeneration
The nazalor regains 10 hit points at the start of its turn if it has at least 0 hit points.
Special
Scent
The nazalor has advantage on Wisdom (Perception) checks that involve scent and it can track by scent.
Special
Stunning Strike
If a creature is hit by the nazalor's bite attack and one of its claw attacks in the same round, the target must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
1 bite
13 (1d8+5)
Action
2 claws
13 (1d8+5)
The village hired us to hunt a troll that had been poaching sheep. Well, it wasn't a troll. Worse than any troll, it was far more cunning and clever, and bigger to boot. The damnable thing led us on a merry chase up into the hills, and once we were ready to give up and head home, it sprang down from a cliff and ripped into us. The snarling face and hyena-like gait reminded me of a gnoll, but no gnoll is ever that big and mean.
Nazalor are to gnolls as trolls are to humans, a larger, more feral, and deadlier reflection. They are smart, at least for something so wild, and capable of turning the tables on hunters. However, their nature is still bestial, and nazalors are fiercely territorial and savage, even killing their own kind when encountered. Oddly, unlike trolls, they do not practice cannibalism and a nazalor corpse found in the wilds is most likely the result of a territorial dispute.
5e SRD