Size:
± Small
Type:
± Vermin
Form:
Temper:
# App:
± Wild 1d4
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30'
Climb/Arboreal:
± 40 ft.
Flight:
± 30 ft. (good)
Swim:
± 20 ft.
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 pseudopod (2d6)
Circumstance: Combat
1 pseudopod (2d6)
Special
Blood Drain
Once a giant leech hits in combat, it attaches to the victim and sucks blood, causing an additional 1d6 damage each round until the victim or the leech is dead. There is no way to remove the leech other than to kill it.
Environments
aquatic-fresh
Slimy, segmented wormlike creatures which live in water
Giant leeches are slimy, segmented wormlike creatures which live in water. Salt or fresh, clean or stagnant, there are giant leech varieties for all wet environments. However, only a true leech expert can tell the various types apart. An average giant leech will be 4 to 6 feet long.
Once a giant leech hits in combat, it attaches to the victim and sucks blood, causing an additional 1d6 damage each round until the victim or the leech is dead. There is no way to remove the leech other than to kill it.
Basic Fantasy Role-Playing Game
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
1
1-6
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
aquatic-fresh
Action
bite
1 * bite (1d6 + blood drain)
Special
Blood drain
Attaches to victim on a successful hit, doing 1d6 automatic damage per round.
Special
Detaching
Must be killed.
Special
If victim dies
Leech detaches and finds a hidden place to digest.
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Uncommon
aquatic-fresh
Offense
1 Attack
Circumstance: Combat
1d4 (1 HD), 1d6 (2-3 HD) or 1d8 (4 HD)
Offense
Special Attacks
Circumstance: Combat
See below
Special
Blood Drain
If a giant leech successfully hits a character, it drains hp equal to its hit dice each round automatically thereafter (so a 4 HD leech drains 4hp per round).
Special
Disease
A character bitten by a giant leech must save vs poison or suffer a disease that will be fatal in 1d6 weeks.
Giant leeches that inhabit warmer, fresh water
Giant leeches inhabit warmer, fresh water. If a giant leech successfully hits a character, it drains hp equal to its hit dice each round automatically thereafter (so a 4 HD leech drains 4hp per round). A character bitten by a giant leech must save vs poison or suffer a disease that will be fatal in 1d6 weeks.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Blood Drain
Circumstance: The giant leech has a creature grabbed or restrained;
The giant leech drains blood from the creature it has grabbed. This deals 2d4 damage. A creature that has its blood drained by a giant leech is drained 1 until it receives any kind or amount of healing.
Offense
Melee
Circumstance: combat round (melee)
mouth +10 [+5/+0], Damage 1d4+6 piercing plus Grab
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
tremorsense 30 feet
Weakness
salt 5
Actions/Abilities/Traits: Pathfinder 2e
Slimy, segmented wormlike creatures which live in water
Giant leeches are slimy, segmented wormlike creatures which live in water. Salt or fresh, clean or stagnant, there are giant leech varieties for all wet environments. However, only a true leech expert can tell the various types apart. An average giant leech will be 4 to 6 feet long.
Once a giant leech hits in combat, it attaches to the victim and sucks blood, causing an additional 1d6 damage each round until the victim or the leech is dead. There is no way to remove the leech other than to kill it.
Basic Fantasy Role-Playing Game
Horrid, 3-4' long, slug-like creatures with sucker mouths. Lurk in swamps.
OSE
Giant leeches that inhabit warmer, fresh water
Giant leeches inhabit warmer, fresh water. If a giant leech successfully hits a character, it drains hp equal to its hit dice each round automatically thereafter (so a 4 HD leech drains 4hp per round). A character bitten by a giant leech must save vs poison or suffer a disease that will be fatal in 1d6 weeks.
OSRIC