Size:
± Small
Type:
± Vermin
Form:
Temper:
# App:
± Wild 1d4
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30'
Climb/Arboreal:
± 40 ft.
Flight:
± 30 ft. (good)
Swim:
± 20 ft.
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Special
Blood Drain
Once a giant leech hits in combat, it attaches to the victim and sucks blood, causing an additional 1d6 damage each round until the victim or the leech is dead. There is no way to remove the leech other than to kill it.
Offense
1 pseudopod (2d6)
Circumstance: Combat
1 pseudopod (2d6)
Environments
aquatic-fresh
Slimy, segmented wormlike creatures which live in water
Giant leeches are slimy, segmented wormlike creatures which live in water. Salt or fresh, clean or stagnant, there are giant leech varieties for all wet environments. However, only a true leech expert can tell the various types apart. An average giant leech will be 4 to 6 feet long.
Once a giant leech hits in combat, it attaches to the victim and sucks blood, causing an additional 1d6 damage each round until the victim or the leech is dead. There is no way to remove the leech other than to kill it.
Basic Fantasy Role-Playing Game
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Special
Blood Drain
If a giant leech successfully hits a character, it drains hp equal to its hit dice each round automatically thereafter (so a 4 HD leech drains 4hp per round).
Special
Disease
A character bitten by a giant leech must save vs poison or suffer a disease that will be fatal in 1d6 weeks.
Offense
1 Attack
Circumstance: Combat
1d4 (1 HD), 1d6 (2-3 HD) or 1d8 (4 HD)
Offense
Special Attacks
Circumstance: Combat
See below
Environments
Frequency:
Uncommon
aquatic-fresh
Giant leeches that inhabit warmer, fresh water
Giant leeches inhabit warmer, fresh water. If a giant leech successfully hits a character, it drains hp equal to its hit dice each round automatically thereafter (so a 4 HD leech drains 4hp per round). A character bitten by a giant leech must save vs poison or suffer a disease that will be fatal in 1d6 weeks.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Treasure: none
Environments
temperate or warm marshes
Actions/Abilities/Traits: Pathfinder 1e
Slimy, segmented wormlike creatures which live in water
Giant leeches are slimy, segmented wormlike creatures which live in water. Salt or fresh, clean or stagnant, there are giant leech varieties for all wet environments. However, only a true leech expert can tell the various types apart. An average giant leech will be 4 to 6 feet long.
Once a giant leech hits in combat, it attaches to the victim and sucks blood, causing an additional 1d6 damage each round until the victim or the leech is dead. There is no way to remove the leech other than to kill it.
Basic Fantasy Role-Playing Game
Horrid, 3-4' long, slug-like creatures with sucker mouths. Lurk in swamps.
OSE
Giant leeches that inhabit warmer, fresh water
Giant leeches inhabit warmer, fresh water. If a giant leech successfully hits a character, it drains hp equal to its hit dice each round automatically thereafter (so a 4 HD leech drains 4hp per round). A character bitten by a giant leech must save vs poison or suffer a disease that will be fatal in 1d6 weeks.
OSRIC