Size:
Medium
Type:
Humanoid
Form:
... that walks like a man
Temper:
beligerent
, hostile
, treacherous
# App:
Lair:
Diet:
Combat Dice:
0
Hit Points:
12 + 1d6
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
± 20
Climb/Arboreal:
Flight:
Swim:
± 40
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 12
Dexterity: 12
Constitution: 13
Intelligence: 7
Wisdon: 10
Charisma: 7
Skills
stealth: +3
Offense
Bite
Circumstance: Melee
3 to hit, reach 5 ft., one target. (1d4 + 1) bludgeoning damage.
Offense
Spear
Circumstance: Melee, Ranged
3 to hit, reach 5 ft. or range 20/60 ft., one target. (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Action
Multiattack
The bullywug makes two melee attacks: one with its bite and one with its spear.
Trait
Amphibious
The bullywug can breathe air and water.
Trait
Speak with Frogs and Toads
The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Trait
Swamp Camouflage
The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Trait
Standing Leap
The bullywug's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Trait
Passive Perception
10
Items
spear
Languages
Bullywug
Environments
swamp
Life as a bullywug is nasty, brutish, and wet. These frog-headed amphibious humanoids must stay constantly moist, dwelling in rainy forests, marshes, and damp caves. Always hungry and thoroughly evil, bullywugs overwhelm opponents with superior numbers when they can, but they flee from serious threats to search for easier prey.
Bullywugs have green, gray, or mottled yellow skin that shifts through shades of gray, green, and brown, allowing them to blend in with their surroundings. They wear crude armor and wield simple weapons, and can deliver a powerful bite to foes that press too close.
Foul Aristocracy
Bullywugs consider themselves the right and proper rulers of the swamps. They follow an etiquette of sorts when dealing with outsiders and each other, subject to the whims and fancies of their leader-a self-styled lord of the muck. Bullywugs introduce themselves with grand-sounding titles, make great shows of bowing and debasing themselves before their superiors, and endlessly vie to win their superiors' favor.
A bullywug has two ways to advance among its kind. It can either murder its rivals, though it must take pains to keep its criminal deeds secret, or it can find a treasure or magic item and present it as tribute or a token of obeisance to its liege. A bullywug that murders its rivals without cunning is likely to be executed, so it's more common for bullywugs to stage raids against caravans and settlements, with the goal of securing precious baubles to impress their lords and win their good graces. Invariably, such fine goods are reduced to filthy tatters through abuse and neglect. Once a gift loses its sheen, a bullywug lord invariably demands that its subjects bring it more treasure as tribute.
Unruly Diplomacy
Bullywugs love nothing more than lording over those who trespass on their territories. Their warriors attempt to capture intruders rather than simply slaying them.
Captives are dragged before the king or queen-a bullywug of unusually large size-and forced to beg for mercy. Bribes, treasure, and flattery can trick the bullywug ruler into letting its captives go, but not before it tries to impress its "guests" with the majesty of its treasure and its realm. Struck with a deep inferiority complex, bullywug lords fancy themselves as kings and queens, but desperately crave the fear and respect of outsiders.
Amphibian Allies
Bullywugs speak a language that allows them to communicate over large areas by croaking like frogs. News of intruders or other events in the swamp spread within minutes across this crude communication system.
Simple concepts in the language are understandable to frogs and toads. Bullywugs use this capability to form strong bonds with giant frogs, which they train as guardians and hunters. Larger specimens are sometimes used as mounts as well. The frogs' ability to swallow creatures whole provides a bullywug hunting band an easy means of carrying prey back to their villages.
5e Tools
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e (Bullywug Bog Sage)
Actions/Abilities/Traits: D&D 5e (Bullywug Bog Sage)
Attributes
Strength: 8
Dexterity: 16
Constitution: 14
Intelligence: 10
Wisdon: 16
Charisma: 12
Saving Throws
Saving Throw Bonuses
Consitution: +4
Wisdom: +5
Constitution: +3
Skills
nature: +4
stealth: +5
Offense
Bog Staff
Circumstance: Melee
5, reach 5 ft. (1d8 + 3) Bludgeoning damage plus 10 (3d6) Poison damage.
Action
Multiattack
The bullywug makes two Bog Staff attacks. It can replace any attack with a use of Spellcasting to cast Ray of Sickness.
Bonus Action
Leap
The bullywug can jump up to 30 feet by spending 10 feet of movement.
Spellcasting
Frequency:
At Will
Attribute: wis
The bullywug casts one of the following spells, using Wisdom as the spellcasting ability (spell save 13, 5 to hit with spell attacks):
Dancing Lights
Druidcraft
Ray of Sickness
Spellcasting
Frequency:
Daily
Attribute: wis
The bullywug casts one of the following spells, using Wisdom as the spellcasting ability (spell save 13, 5 to hit with spell attacks):
Speak with Plants
Vitriolic Sphere
Trait
Amphibious
The bullywug can breathe air and water.
Trait
Speak with Frogs and Toads
The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Trait
Passive Perception
13
Items
component pouch
Languages
Bullywug
Common
Environments
swamp
Bullywug bog sages channel the magic of the swamp to sicken foes and speak with plants.
5e Tools
Actions/Abilities/Traits: D&D 5e (Bullywug Bog Sage)
Actions/Abilities/Traits: D&D 5e (Bullywug Croaker)
Actions/Abilities/Traits: D&D 5e (Bullywug Croaker)
Attributes
Strength: 14
Dexterity: 12
Constitution: 12
Intelligence: 7
Wisdon: 15
Charisma: 10
Saving Throws
Saving Throw Bonuses
Consitution: +3
Skills
perception: +4
stealth: +3
Offense
Spear
Circumstance: Melee, Ranged
4 to hit, reach 5 ft. or range 20/60 ft., one target. (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Offense
Bite
Circumstance: Melee
4 to hit, reach 5 ft., one target. (1d6 + 2) piercing damage.
Action
Glaaar-pat (3/Day)
The croaker sings a song of marshy doom. Each chosen creature within 30 feet of the croaker that can hear the song must make a 12 Wisdom saving throw, taking 9 (2d8) psychic damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw also has disadvantage on Constitution saving throws until the end of its next turn.
Action
Rooooo-glog (1/Day)
The croaker sings an ode to an elder froghemoth. Each bullywug within 30 feet of the croaker that can hear the song gains 10 temporary hit points.
Trait
Amphibious
The croaker can breathe air and water.
Trait
Speak with Frogs and Toads
The croaker can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Trait
Standing Leap
The croaker's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Trait
Swamp Camouflage
The croaker has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Trait
Passive Perception
14
Items
spear
Languages
Bullywug
Some bullywugs are born with the ability to weave magic into their songs. These rare specimens are raised in protected enclaves where they are taught to use their magic to both heal and harm. As demonstrated in Danger at Dunwater, they are among the most pompous of bullywugs.
5e Tools
Actions/Abilities/Traits: D&D 5e (Bullywug Croaker)
Actions/Abilities/Traits: D&D 5e (Bullywug Knight)
Actions/Abilities/Traits: D&D 5e (Bullywug Knight)
Attributes
Strength: 16
Dexterity: 12
Constitution: 13
Intelligence: 9
Wisdon: 11
Charisma: 14
Saving Throws
Saving Throw Bonuses
Consitution: +3
Wisdom: +2
Offense
Glaive
Circumstance: Melee
5 to hit, reach 10 ft., one target. (1d10 + 3) slashing damage.
Action
Multiattack
The knight makes two Glaive attacks.
Bonus Action
Croak of Charming (Recharges after a Short or Long Rest)
The knight makes a loud croak while targeting one creature it can see within 30 feet of it. The target must succeed on a 12 Wisdom saving throw or be charmed until the end of its next turn.
Trait
Amphibious
The knight can breathe air and water.
Trait
Speak with Frogs and Toads
The knight can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Trait
Standing Leap
The knight's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Trait
Passive Perception
10
Items
glaive
Languages
Bullywug
Common
Bullywug knights adhere to a code of chivalry. Their sense of honor compels these noble bullywugs to fight fairly and to insist that others do so as well.
5e Tools
Actions/Abilities/Traits: D&D 5e (Bullywug Knight)
Actions/Abilities/Traits: D&D 5e (Bullywug Royal)
Actions/Abilities/Traits: D&D 5e (Bullywug Royal)
Attributes
Strength: 16
Dexterity: 12
Constitution: 14
Intelligence: 10
Wisdon: 11
Charisma: 14
Saving Throws
Saving Throw Bonuses
Strength: +5
Dexterity: +3
Skills
athletics: +5
intimidation: +4
stealth: +3
Offense
Royal Spear
Circumstance: Melee, Ranged
5 to hit, reach 10 ft. or range 20/60 ft., one target. (2d6 + 3) piercing damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee attack. If the target is a Medium or smaller creature, it must succeed on a 13 Strength saving throw or be knocked prone.
Offense
Bite
Circumstance: Melee
5 to hit, reach 5 ft., one target. (1d6 + 3) piercing damage.
Action
Multiattack
The royal makes two attacks: one with its royal spear and one with its bite.
Action
Croaked Decree (1/Day)
The royal makes a loud pronouncement. Each bullywug within 60 feet of the royal that can hear the pronouncement has advantage on its next attack roll.
Trait
Amphibious
The royal can breathe air and water.
Trait
Brute
A melee weapon deals one extra die of its damage when the royal hits with it (included in the attack).
Trait
Frog Rider
The royal has advantage on melee attacks made while riding a frog mount.
Trait
Speak with Frogs and Toads
The royal can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Trait
Standing Leap
The royal's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Trait
Swamp Camouflage
The royal has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Trait
Passive Perception
10
Languages
Bullywug
The largest and most intelligent bullywugs invariably end up leading their kind. These sneering specimens dress in robes made from leather, rough cloth, and bits of marsh plants. As seen in Danger at Dunwater, a bullywug royal is often accompanied by and mounted astride a giant toad.
5e Tools
Actions/Abilities/Traits: D&D 5e (Bullywug Royal)
Actions/Abilities/Traits: D&D 5e (Bullywug Warrior)
Actions/Abilities/Traits: D&D 5e (Bullywug Warrior)
Attributes
Strength: 12
Dexterity: 14
Constitution: 13
Intelligence: 7
Wisdon: 10
Charisma: 7
Skills
stealth: +4
Offense
Insectile Rapier
Circumstance: Melee
4, reach 5 ft. (1d8 + 2) Piercing damage plus 2 (1d4) Poison damage.
Bonus Action
Leap
The bullywug can jump up to 30 feet by spending 10 feet of movement.
Trait
Amphibious
The bullywug can breathe air and water.
Trait
Speak with Frogs and Toads
The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Trait
Passive Perception
10
Languages
Bullywug
Common
Environments
swamp
Bullywug warriors are adept at moving through swamps and ambushing trespassers. They often work alongside packs of trained giant frogs.
5e Tools
Actions/Abilities/Traits: D&D 5e (Bullywug Warrior)
Life as a bullywug is nasty, brutish, and wet. These frog-headed amphibious humanoids must stay constantly moist, dwelling in rainy forests, marshes, and damp caves. Always hungry and thoroughly evil, bullywugs overwhelm opponents with superior numbers when they can, but they flee from serious threats to search for easier prey.
Bullywugs have green, gray, or mottled yellow skin that shifts through shades of gray, green, and brown, allowing them to blend in with their surroundings. They wear crude armor and wield simple weapons, and can deliver a powerful bite to foes that press too close.
Foul Aristocracy
Bullywugs consider themselves the right and proper rulers of the swamps. They follow an etiquette of sorts when dealing with outsiders and each other, subject to the whims and fancies of their leader-a self-styled lord of the muck. Bullywugs introduce themselves with grand-sounding titles, make great shows of bowing and debasing themselves before their superiors, and endlessly vie to win their superiors' favor.
A bullywug has two ways to advance among its kind. It can either murder its rivals, though it must take pains to keep its criminal deeds secret, or it can find a treasure or magic item and present it as tribute or a token of obeisance to its liege. A bullywug that murders its rivals without cunning is likely to be executed, so it's more common for bullywugs to stage raids against caravans and settlements, with the goal of securing precious baubles to impress their lords and win their good graces. Invariably, such fine goods are reduced to filthy tatters through abuse and neglect. Once a gift loses its sheen, a bullywug lord invariably demands that its subjects bring it more treasure as tribute.
Unruly Diplomacy
Bullywugs love nothing more than lording over those who trespass on their territories. Their warriors attempt to capture intruders rather than simply slaying them.
Captives are dragged before the king or queen-a bullywug of unusually large size-and forced to beg for mercy. Bribes, treasure, and flattery can trick the bullywug ruler into letting its captives go, but not before it tries to impress its "guests" with the majesty of its treasure and its realm. Struck with a deep inferiority complex, bullywug lords fancy themselves as kings and queens, but desperately crave the fear and respect of outsiders.
Amphibian Allies
Bullywugs speak a language that allows them to communicate over large areas by croaking like frogs. News of intruders or other events in the swamp spread within minutes across this crude communication system.
Simple concepts in the language are understandable to frogs and toads. Bullywugs use this capability to form strong bonds with giant frogs, which they train as guardians and hunters. Larger specimens are sometimes used as mounts as well. The frogs' ability to swallow creatures whole provides a bullywug hunting band an easy means of carrying prey back to their villages.
5e Tools