Size:
± Small
Type:
± Monstrous Humanoid
Form:
Temper:
# App:
± Wild 2d6 Lair 8d6
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30'
Climb/Arboreal:
Flight:
Swim:
± 30'
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Special
Drowning Attack
Any successful 2-claw attack will result in the kappa dragging its victim underwater and applying a choke hold, driving out air and injuring for 1d6 points of damage.
Special
Suiko Leadership
A kappa will never fail a morale roll when a Suiko is around for fear of retribution.
Offense
2 claws + choke
Circumstance: Combat
1d4 claw + 1d6 choke
Environments
aquatic-fresh
Green-blue scaled creatures that live near bodies of water
Kappas are green-blue scaled creatures that live near bodies of water. They are sometimes malevolent, other times harmless pranksters, depending on their mood.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Treasure: standard
Environments
any lake or river
Actions/Abilities/Traits: Pathfinder 1e
Green-blue scaled creatures that live near bodies of water
Kappas are green-blue scaled creatures that live near bodies of water. They are sometimes malevolent, other times harmless pranksters, depending on their mood.
Basic Fantasy Field Guide Omnibus