Size:
± Small
Type:
?
Form:
Temper:
# App:
± Wild 1d8
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
± 10'
Climb/Arboreal:
Flight:
Swim:
± 30'
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite (1 + poison)
Circumstance: Combat
Special
Stealthy Bite
Their bite does so little damage that the creature bitten has only a 50% chance to notice the attack.
Special
Deadly Poison
Any creature bitten must save vs. Poison at a penalty of -4 or die.
Special
Non-aggressive
Rarely attack; only if molested (grabbed, stepped on, etc.) will they do so.
Special
Clumsy on Land
Very clumsy when out of the water.
Environments
aquatic-salt
Small, stealthy sea snakes with potent venom
Sea snakes are relatively small; the largest varieties rarely exceed 6' in length. They have relatively small heads, and are very stealthy in the water. Their bite does so little damage that the creature bitten has only a 50% chance to notice the attack, but their poison is terribly strong, such that any creature bitten must save vs. Poison at a penalty of -4 or die.
Fortunately, sea snakes rarely attack; only if molested (grabbed, stepped on, etc.) will they do so. They are very clumsy when out of the water.
Basic Fantasy Role-Playing Game
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
1 bite
1 + poison
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
aquatic-salt
Action
bite
1 * bite (1hp + poison)
Special
Pinprick bite
50% chance of going unnoticed.
Special
Poison
Slow acting: effects felt after 1d4+2 turns. Save vs poison or die 1 turn later. At this point, the neutralize poison spell has a 25% chance of not working.
Special
Larger individuals
Sea snakes with more than 3 HD may be encountered. They are 6' long for every 3 HD.
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Deep Breath
The sea snake can hold its breath for about an hour.
Ability
Lash Out [Reaction]
Circumstance: Trigger: A creature within the sea snake's reach uses a move acti
The sea snake makes a bite Strike against the attacker.
Ability
Sea Snake Venom
(poison) Saving Throw DC 16 Fortitude; Maximum Duration 4 rounds; Stage 1 1d6 poison damage (1 round); Stage 2 1d6 poison damage and enfeebled 1 (1 round)
Offense
Melee
Circumstance: combat round (melee)
fangs +7 [+3/-1] (agile, finesse), Damage 1d8 piercing plus sea snake venom
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet
Actions/Abilities/Traits: Pathfinder 2e
Small, stealthy sea snakes with potent venom
Sea snakes are relatively small; the largest varieties rarely exceed 6' in length. They have relatively small heads, and are very stealthy in the water. Their bite does so little damage that the creature bitten has only a 50% chance to notice the attack, but their poison is terribly strong, such that any creature bitten must save vs. Poison at a penalty of -4 or die.
Fortunately, sea snakes rarely attack; only if molested (grabbed, stepped on, etc.) will they do so. They are very clumsy when out of the water.
Basic Fantasy Role-Playing Game
Dwell in all but the most extreme climes. Will usually only attack if cornered or surprised.
OSE