Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity [Reaction]
Ability
Born Lucky [Reaction]
Circumstance: Trigger: The Terwa chosen rolls a success or a critical failure o
Frequency: once per day
The Terwa chosen improves the triggering roll by one degree of success, only from a success to a critical success or from a critical failure to a failure.
Ability
Celestial Might
Frequency: once per round
Effect: The Terwa chosen calls upon the stars to empower their attack. They attempt a Strike. If the Strike hits, the Terwa chosen deals an additional 2d6 precision damage.
Ability
Champion's Star
Frequency: once per hour
Effect: The Terwa chosen looks to the sky for a star to guide their attack. The Terwa chosen gains the effects of true strike.
Ability
Deep Breath
A terwa chosen can hold their breath for 10 minutes.
Offense
Melee
Circumstance: combat round (melee)
mambele +20 [+15/+10] (disarm, deadly d8), Damage 2d6+9 slashing
Offense
Ranged
Circumstance: combat round (ranged)
mambele +18 [+13/+8] (disarm, deadly d8, thrown 20 feet), Damage 2d6+9 slashing
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Lizardfolk
These reptilian humanoids, also known as iruxi, are extremely adaptable and patient.
Item
+1 striking returning mambele
leather armor
Language
Common
Iruxi