Size:
Tiny
Type:
Magical Beast
Form:
flying insect
Temper:
# App:
3d10
Lair:
nest
Diet:
blood
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: lurker
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Blood Drain
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 9 (1d10 + 4) piercing damage, and the dire stirge attaches to its target. While attached, the dire stirge does not attack, but at the start of each of its turns, the target automatically loses 9 (1d10 + 4) hp due to blood loss. The dire stirge can detach from a target by spending 5 feet of its movement. It does this after draining 30 HP of blood from a creature or if the creature dies. A creature, including the target, can spend its action to pull the dire stirge off them.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
touch
7 (attach)
Special (Ex)
Attach
Special (Ex)
Blood Drain
Special (Ex)
Diseased

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Attach|Blood Drain|Disease
When you hit with a bite attack, you automatically grapple your foe, inflicting automatic bite damage each round so long as you are attached. Enemies of this creature who succeed in striking it in melee can forego inflicting damage in favor of removing the attached creature from the victim.
Special
|Attach|Blood Drain|Disease
The creature drains blood at the end of its turn if it is attached to a foe, causing 1d6 additional points of acid damage.
Special
|Attach|Blood Drain|Disease
Any creature subjected to a stirge's blood drain attack has a 10% chance of being exposed to filth fever, blinding sickness, or a similar disease. Once this check is made, the victim can no longer be infected by this particular stirge, though attacks by different stirges are resolved normally and may result in multiple illnesses.
Action
1
1-3
Action
beak
1 * beak (1d3 + blood sucking)
Special
Dive attack
First attack is at +2 to hit.
Special
Blood sucking
Upon a successful attack, attaches and drains victim's blood: 1d3 automatic damage per round.
Special
Detach
If stirge or victim dies.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Weapon Finesse
Action
Melee 1
touch +7 (attach)
Special
Attach (Ex)
When a stirge hits with a touch attack, its barbed legs latch onto the target, anchoring it in place. An attached stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to AC and has an AC of 12, but holds on with great tenacity and inserts its proboscis into the grappled target's flesh. A stirge has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached stirge can be struck with a weapon or grappled itself-if its prey manages to win a grapple check or Escape Artist check against it, the stirge is removed.
Special
Blood Drain (Ex)
A stirge drains blood at the end of its turn if it is attached to a foe, inflicting 1 point of Constitution damage. Once a stirge has dealt 4 points of Constitution damage, it detaches and flies off to digest the meal. If its victim dies before the stirge's appetite has been sated, the stirge detaches and seeks a new target.
Special
Diseased (Ex)
Due to the stagnant swamps in which they live and their contact with the blood of numerous creatures, stirges are harbingers of disease. Any creature subjected to a stirge's blood drain attack has a 10% chance of being exposed to filth fever, blinding sickness, or a similar disease (Pathfinder RPG Core Rulebook 557). Once this check is made, the victim can no longer be infected by this particular stirge, though attacks by different stirges are resolved normally and may result in multiple illnesses.
Dire stirges are much larger and formidable versions of the more common mosquito-like bats. Though far rarer, they too tend to live near large, stagnant water sources, are often encountered in swampy regions or dank underground caverns, and their relatively sword-like proboscis grievously impales foes and quickly drains their blood. The audible buzzing sound they make as they fly is much more pronounced than those of their smaller cousins.
5e SRD
Feathered, bird-like creatures with long, sharp beaks.
OSE