Size:
Huge
Type:
Magical Beast
Form:
porcine
Temper:
# App:
1, 2, 3d6
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
brute
Ground:
± 60 ft.
Climb/Arboreal:
± 10 ft.
Flight:
± 60 ft. (good)
Swim:
± 40 ft.
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Pathfinder 1e
Special
Bloody-Minded (Ex)
A ypotryll is not easily swayed from its bloody business. It gains a +6 bonus on saves against charm and compulsion effects.
Special
Destructive Charge (Ex)
A ypotryll's charge attack ignores up to 1 point of a target object's hardness for each 5 feet charged.
Special
Thundering Path (Ex)
A ypotryll's charge shakes the ground it crosses. The path of its charge is considered difficult terrain until the start of the ypotryll's next turn, and creatures with tremorsense that are within 100 feet of the end of the ypotryll's charge are blinded for that same amount of time.
Special
Unstoppable Force (Ex)
A ypotryll's bonus on a charge attack is +4, and it may add this bonus on overrun combat maneuver checks attempted using Charge Through. A ypotryll may charge over difficult terrain, provided the terrain does not cost more than 2 squares to enter.
Action
Feat 1
Charge Through
Action
Feat 10
Run
Action
Feat 11
Toughness
Action
Feat 2
Endurance
Action
Feat 3
Great Fortitude
Action
Feat 4
Greater Overrun
Action
Feat 5
Improved Bull Rush
Action
Feat 6
Improved Overrun
Action
Feat 7
Iron Will
Action
Feat 8
Multiattack
Action
Feat 9
Power Attack
Action
Melee 1
gore +31 (4d8+16 plus push)
Action
Melee 2
2 hooves +29 (2d8+11)
Action
Melee 3
tail slap +29 (2d6+5 plus push)
Treasure
none
Environments
temperate marshes, hills, or coasts
Actions/Abilities/Traits: Pathfinder 1e