Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Circumstance: The wyvern's last action was a success with a barbed tongue Strik
Variant wyvern
Ability
Attack of Opportunity
Ability
Barbtongued Wyvern Venom
(poison) Saving Throw Fortitude DC 40; Maximum Duration 6 rounds; Stage 1 5d12 poison damage and clumsy 1 (1 round); Stage 2 6d12 poison damage and clumsy 2 (1 round); Stage 3 7d12 poison damage and clumsy 3 (1 round)
Ability
Pin to the Sky
With incredible force, the barbtongued wyvern whips its tongue and flings barbs from its length. Up to two creatures within 200 feet of the wyvern can be targeted; each creature must attempt a DC 40 Reflex save. The barbtongued wyvern can't use Pin to the Sky again until its next turn.Critical Success The target is unaffected.Success The target takes 2d12+3 piercing damage.Failure The target takes 5d12 piercing damage and is pinned in place, fastened to the underlying magical nature of Thousandbreaths by the barbs (even if not adjacent to a solid surface). It is immobilized until it Escapes. If the creature is under the effects of a spell that would prevent it from being immobilized, Thousandbreaths first attempts a Counteract check against the spell (+27). Critical Failure As failure, but the target takes 10d12 piercing damage and is slowed 1 until it escapes.
Ability
Reel In
Circumstance: The wyvern has a creature grabbed in its tongue.
The wyvern moves the creature up to 20 feet closer to it.
Ability
Ripping Grab
Circumstance: The wyvern's last action was a success with a barbed tongue Strik
If the target was immobilized by Pin to the Sky, the wyvern first painfully rips it free of the effect, dealing 4d12 piercing damage. Regardless of whether or not the target was previously immobilized, the wyvern Grabs the target until the end of the monster's next turn. The wyvern can't use its tongue to Strike creatures until the Grab ends. Using Ripping Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creature if the barbtongued wyvern moves away from it.
Ability
Savage
Circumstance: Trigger: A creature grabbed by the wyvern critically fails a skil
The wyvern makes a stinger Strike against the triggering creature.
Offense
Melee
Circumstance: combat round (melee)
fangs +35 [+30/+25] (reach 10 feet), Damage 3d12+17 piercing plus 1d6 persistent bleed
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Immunity
paralyzed
unconscious
Language
Draconic
Perception
darkvision
scent (imprecise) 30 feet