Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
(+21 vs. fear)
Ability
Attack of Opportunity [Reaction]
Ability
Challenge Foe
The einherji challenges one creature they can see to single combat, attempting to Demoralize that target. This target remains the einherji's foe until it's defeated, it flees, or the encounter ends. The einherji gains a circumstance bonus to damage equal to their number of weapon damage dice against their designated foe but takes an equivalent circumstance penalty to damage against any other creature. If the einherji is defeated by their challenged foe, the shame causes them to lose use of their champion devotion spells for 1 week or until they challenge the same foe again and emerge victorious, whichever comes first.
Ability
Champion Devotion Spells
DC 29, 2 Focus Points; 4th word of freedom; 1st weapon surge
Ability
Instant Repair
The einherji Repairs their shield. They can't use this ability if the shield is completely destroyed.
Ability
Jotun Slayer
The einherji has a +4 circumstance bonus to damage rolls made against giants and creatures that are at least two sizes larger than the einherji.
Ability
Shield Block [Reaction]
Offense
Melee
Circumstance: combat round (melee)
longsword +24 [+19/+14] (versatile P), Damage 2d8+13 slashing
Offense
Ranged
Circumstance: combat round (ranged)
dagger +21 [+17/+13] (agile, thrown 10 feet, versatile S), Damage 2d4+13 piercing
Trait
Aesir
Aesir are often-bellicose monitors of the chaotic planes, honing their skill in battle and preparing for a final confrontation at the end of the multiverse.
Trait
Monitor
Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.
Item
+1 striking longsword
+1 striking returning dagger
BT 10)
HP 20
standard-grade darkwood shield (Hardness 5
Language
Common
Hallit
Jotun
Perception
darkvision
Resistance
piercing 10