Actions/Abilities/Traits: (OSE)
Action
bite
1 * bite (1d8 + poison)
Special
Poison
Save vs poison or dance for 2d6 turns (suffering from painful, jerking spasms that resemble a macabre dance).
Special
Onlookers
Viewers of one affected by the poison must save versus spells or begin dancing in the same fashion, for as long as the poisoned victim.
Special
Dancing
Those affected suffer a -4 penalty to attack rolls and AC. After 5 turns of dancing, they become exhausted: fall to the ground, helpless.