Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Cheaters Never Prosper
(aura, divination, occult) 50 feet. A creature within the aura who uses or benefits from an effect with the fortune trait must succeed at a DC 34 Will save or become slowed 1 for 1 round (slowed 2 on a critical failure).
Ability
Clinch Victory [Reaction]
Circumstance: Trigger: A creature within the triumph siktempora's reach uses an
The triumph siktempora makes a glorious fist Strike against the triggering creature. On a critical success, this Strike also disrupts the triggering action.
Ability
Occult Innate Spells
DC 32; 7th blink; 4th dimension door (at will); Constant (7th) air walk
Ability
Temporal Sense
A siktempora can always roll Dimension of Time Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll.
Ability
Uncanny Pounce [Free Action]
Circumstance: Trigger: The triumph siktempora rolls Dimension of Time Lore for
The triumph siktempora Strides once and makes a claw Strike, in either order.
Ability
Vie for Victory
The triumph siktempora pushes themself beyond their limits to secure victory over a chosen foe. They choose one target they can see and reach with a single Stride action. They attempt to Demoralize that target, ignoring the typical limitations on distance and with no penalty for not sharing a language with the target. They then Stride and attempt one Athletics attack action (such as Grapple or Disarm) against the target.
Ability
Winning Smile
(emotion, enchantment, mental, occult) The triumph siktempora flashes their disarming grin at one creature within 15 feet. The target takes 10d8 mental damage (DC 34 basic Will save). On a failure, the target's attacks against the triumph siktempora also become nonlethal until the end of the target's next turn.
Offense
Melee
Circumstance: combat round (melee)
glorious fist +30 [+25/+20], Damage 3d12+16 bludgeoning
Trait
Siktempora
Note from Nethys: no description was provided for this trait
Trait
Time
Time creatures are natives of the Dimension of Time. They do not age, and while some may be driven by supernatural hungers, they do not need to eat or drink to survive. They can survive the basic environmental effects of the Dimension of Time.
Immunity
disease
emotion
poison
Language
(can't speak any language)
Aklo
telepathy 200 feet
Perception
darkvision