Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Envenom
Frequency: once per day
Effect: Using either saliva or blood, the vishkanya applies vishkanyan venom to one weapon they're holding. To use their blood, they must be injured, or they can deal themselves 1 slashing damage as part of the action.
Ability
Flexible
The vishkanya infiltrator is adept at dealing with tight situations. They have a +1 circumstance bonus to checks to Escape.
Ability
Proficient Poisoner
The vishkanya infiltrator doesn't lose the poison on a weapon due to a critically failed Strike.
Ability
Sneak Attack
The vishkanya deals 1d6 extra precision damage to flat-footed creatures.
Ability
Vishkanyan Venom
5-foot penalty to Speed (1 round)
Offense
Melee
Circumstance: combat round (melee)
kukri +11 [+7/+3] (agile, finesse, trip), Damage 1d6+4 slashing
Offense
Ranged
Circumstance: combat round (ranged)
shuriken +11 [+7/+3] (agile, thrown 20 feet), Damage 1d4+4 piercing
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Vishkanya
These faintly ophidian humanoids have venomous blood and saliva.
Item
disguise kit
kukri
leather armor
shuriken (10)
thieves' tools
Language
Common
Vishkanyan
Perception
low-light vision