Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Arcane Innate Spells
DC 17; 3rd meld into stone; 2nd enlarge (self only)
Ability
Breath Weapon
(arcane, earth) The earth mephit breathes rocks in a 15-foot cone that deals 2d6 bludgeoning damage to each creature within the area (DC 17 basic Reflex save). The earth mephit can't use Breath Weapon again for 1d4 rounds.
Offense
Melee
Circumstance: combat round (melee)
fist +8 [+3/-2], Damage 1d6+3 bludgeoning
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Immunity
bleed
paralyzed
poison
sleep
Language
Terran
Perception
darkvision
tremorsense (imprecise) 30 feet