Size:
Medium
Type:
Elemental
Form:
biped
Temper:
# App:
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: artillery
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Elemental Bolt
Ranged Spell Attack: +6 to hit, range ft., one target. Hit: 10 (3d6) cold, fire, lightning, or thunder (the janni's choice) damage.
Action
Multiattack
The janni makes two melee attacks. It can use Elemental Bolt in place of any melee attack.
Action
Scimitar
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) plus 3 (1d6) cold, fire, lightning, or thunder (the janni's choice) damage.
Reaction
Elemental Blood
When a creature the janni can see hits it with a melee weapon attack, the attacker must succeed on a DC 15 Dexterity saving throw or take 7 (2d6) cold, fire, lightning, or thunder (the janni's choice) damage.
Special
1/day each
conjure elemental, invisibility (self only), plane shift (self only)
Special
3/day each
continual flame, move earth, tongues, water breathing, wind walk
Special
At will
detect evil and good, detect magic
Special
Elemental Demise
If the janni dies, its body disintegrates into a mixture of elements, leaving behind only equipment the janni was wearing or carrying.
Special
Elemental Weapons
The janni's weapon attacks are magical. When the janni hits with any weapon, the weapon deals an extra 1d6 cold, fire, lightning, or thunder (the janni's choice) damage (included in the attack).
Special
Innate Spellcasting
The janni's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
Special
Wiry
The janni has advantage on Strength and Dexterity ability checks and saving throws against effects that would grapple or restrain it and on checks to escape a grapple.

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Change Size|Elemental|Endurance|Telepathy
Twice per day, an janni can magically change a creature's size. This works just like an enlarge person or reduce person spell (the janni chooses when using the ability), except that the ability can work on the janni. This is the equivalent of a 2nd-level spell. Unwilling targets may attempt a Death save to negate the effect.
Special
|Change Size|Elemental|Endurance|Telepathy
Jann can remain on the Planes of Air, Earth, Fire, or Water for up to 48 hours at a time.
Special
|Change Size|Elemental|Endurance|Telepathy
Failure to return to the Material Plane before that time expires causes a janni to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the Material Plane.
Special
|Change Size|Elemental|Endurance|Telepathy
You can mentally communicate with any other creature within 100 feet that has a language.
Special
|Change Size|Elemental|Endurance|Telepathy
It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Combat Reflexes
Action
Feat 2
Dodge
Action
Feat 3
Improved InitiativeB
Action
Feat 4
Mobility
Action
Melee 1
scimitar +9/+4 (1d6+4/18-20)
Special
1/day
create food and water, ethereal jaunt (for 1 hour)
Special
3/day
invisibility (self only), plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), speak with animals
Special
Change Size
(Sp) Twice per day, a janni can magically change a creature's size. This works just like an enlarge person or reduce person spell (the janni chooses when using the ability), except that the ability can work on the janni. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.
Special
Elemental Endurance (Ex)
Jann can remain on the Planes of Air, Earth, Fire, or Water for up to 48 hours at a time. Failure to return to the Material Plane before that time expires causes a janni to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the Material Plane.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Arcane Innate Spells
DC 21; 7th plane shift (to Astral Plane, Elemental Planes, or Material Plane only); 2nd create food, invisibility (x3), speak with animals; 1st create water
Ability
Change Size
Frequency: Once per day
Effect: The janni changes a creature's size. This works as a 4th-level enlarge or shrink spell but can target an unwilling creature (DC 21 Fortitude save negates).
Ability
Elemental Endurance
A janni can survive on any Elemental Plane for up to 48 hours, after which it takes 1 damage per hour until it leaves or dies.
Offense
Melee
Circumstance: combat round (melee)
scimitar +14 [+9/+4] (forceful +1, sweep), Damage 1d6+10 slashing
Offense
Ranged
Circumstance: combat round (ranged)
composite shortbow +12 [+7/+2] (deadly 1d10, propulsive, range increment 60 feet, reload 0), Damage 1d6+5 piercing
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Trait
Genie
The diverse families of genies hold positions of prominence on the Elemental Planes. They have powerful magical abilities.
Item
composite shortbow (20 arrows)
scimitar
Language
Auran
Celestial
Common
Ignan
one elemental language (Aquan
one planar language (Abyssal
or Infernal)
or Terran)
telepathy 100 feet
Perception
darkvision
Resistance
fire 5