Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 10 (3d6) fire damage.
Action
Claw
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
Action
Detect
The dragon makes a Wisdom (Perception) check.
Action
Multiattack
The dragon can make one Bite attack and two Claw attacks.
Action
Scalding Breath
(recharge 5-6)The dragon releases a 60-foot cone of superheated air that wraps around corners. Creatures within the area must make a DC 21 Constitution saving throw, taking 63 (18d6) fire damage on a failed saving throw, or half as much damage on a successful one.
Action
Tail
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
Action
Tail Attack
The dragon makes a tail attack.
Action
Whirlwind
(recharge 5-6)The dragon creates a cyclone in a 30-foot radius centered on itself. Creatures, other than the dragon, within the area can only move half their normal movement, nonmagical ranged attacks automatically fail, and all nonmagical unprotected flames are automatically extinguished. Large or smaller creatures within the area must also succeed on a DC 21 Strength saving throw. On a failed saving throw, the creature takes 20 (3d8 + 7) bludgeoning damage and is knocked prone and pushed 30 in a random direction. On a successful saving throw, the creature takes half damage and is not affected further.
Special
1/day each
control weather, plane shift
Special
3/day each
call lightning, wind wall
Special
At will
gust of wind
Special
Innate Spellcasting
The elemental dragon's innate spellcasting is Charisma (spell save DC 18). It can cast the following spell requiring no material components.
Special
Legendary Resistance
(3/day)If the dragon fails a saving throw, it can choose to succeed instead.