Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Circumstance: Trigger: An ally within 30 feet that benefited from the wisp's re
A wisp that uses this reaction is permanently destroyed, and it can be restored only by a wish spell or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect.
Ability
Accord Essence [Reaction]
Circumstance: Trigger: An ally within 30 feet that benefited from the wisp's re
The wisp detonates itself in a small elemental explosion that gives temporary Hit Points equal to half the wisp's current Hit Points to allies within 30 feet that have benefited from the wisp's resonance in the last hour. These temporary Hit Points last 1 hour.
Ability
In Concert
When a fire wisp rolls a critical failure on a check to Aid, they get a failure instead, and when they roll a success, they get a critical success instead.
Ability
Resonance
(aura, fire) 30 feet. All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait. A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the fire trait; a creature with the elemental and fire traits gains this bonus to all attack and damage rolls.
Ability
Smoke Vision
The fire wisp ignores the concealed condition from smoke.
Offense
Melee
Circumstance: combat round (melee)
tendril +6 [+1/-4] (reach 10 feet), Damage 1d4 fire plus 1 persistent fire
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Immunity
bleed
paralyzed
poison
sleep
Language
Ignan
Perception
darkvision
smoke vision
Weakness
cold 2
water 2