Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 14 (4d6) fire damage.
Action
Claw
Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Action
Elemental Fire Breath (Recharge 5-6)
The dragon breathes a 60-foot cone of elemental fire. Creatures in the area must make a DC 22 Dexterity saving throw, taking 77 (22d6) fire damage on a failed saving throw, or half as much damage on a successful one.
Action
Multiattack
The dragon can make three attacks: one with its bite and two with its claws.
Action
Tail
Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Legendary Action
Detect
The dragon makes a Wisdom (Perception) check.
Legendary Action
Rain of Fire (Costs 3 Actions)
The elemental fire dragon beats its wings, casting fire out in a 100-foot sphere around itself. All creatures within the area must make a DC 22 Dexterity saving throw, taking 14 (4d6) fire damage on a failed saving throw, or half as much damage on a successful one. Objects not held or worn are set alight and continue burning until extinguished.
Legendary Action
Tail Attack
The dragon makes a tail attack.
Legendary Action
Wing Attack (Costs 2 Actions)
The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Special
1/day each
incendiary cloud, plane shift
Special
At will
fireball, heat metal
Special
Fiery Aura
At the start of each of the dragon's turns, each creature within 15 feet of it takes 14 (4d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the dragon or hits it with a melee attack while within 5 feet of it takes 14 (4d6) fire damage.
Special
fire storm
3/day each
Special
Illumination
The dragon sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Special
Innate Spellcasting
The dragon's innate spellcasting ability is Charisma (spell save DC 20, +12 to hit withy spell attacks). It can cast the following spells, requiring no material components:
Special
Legendary Resistance (3/day)
If the dragon fails a saving throw, it can choose to succeed instead.
Special
Water Susceptibility
For every 5 feet that the dragon moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.