Size:
Large
Type:
Elemental
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: soldier
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
+1 Scimitar
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage plus 7 (2d6) fire damage.
Action
Hurl Flame
Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.
Action
Multiattack
The efreeti makes three Scimitar attacks or uses its Hurl Flame three times.
Bonus Action
Second Wind
(recharges after a short or long rest)The efreeti may regain 1d10 + 15 hit points.
Special
1/day each
conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire
Special
3/day each
enlarge/reduce, tongues
Special
Action Surge
(recharges after a short or long rest)The efreeti may make one additional action on its turn on top of its normal action (and possible bonus action).
Special
At will
detect magic
Special
Elemental Demise
If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.
Special
Improved Critical
The efreeti's weapon attacks score a critical hit on a roll of 19 or 20.
Special
Innate Spellcasting
The efreeti's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, with no need for material components:

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Change Size|Heat|Telepathy|Vulnerability to|Cold
Twice per day, an efreeti can magically change a creature's size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. This is the equivalent of a 2nd-level spell. Unwilling targets may attempt a Death save to negate the effect.
Special
|Change Size|Heat|Telepathy|Vulnerability to|Cold
An efreeti's body deals 1d6 additional fire damage whenever it hits in melee, or in each round it grapples.
Special
|Change Size|Heat|Telepathy|Vulnerability to|Cold
You can mentally communicate with any other creature within 100 feet that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Combat Casting
Action
Feat 2
Combat Reflexes
Action
Feat 3
Deceitful
Action
Feat 4
Dodge
Action
Feat 5
Improved InitiativeB
Action
Feat 6
Quicken Spell-Like Ability (scorching ray)
Action
Melee 1
2 slams +15 (1d8+6 plus 1d6 fire) or mwk falchion +16/+11 (2d6+9/18-20)
Special
1/day-grant up to 3
wishes (to nongenies only), gaseous form, permanent image (DC 18)
Special
3/day
invisibility, quickened scorching ray, wall of fire (DC 16)
Special
At Will
plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), produce flame, pyrotechnics (DC 14), scorching ray
Special
Change Size
(Sp) Twice per day, an efreeti can magically change a creature's size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.
Special
Constant
detect magic
Special
Heat (Ex)
An efreeti's body deals 1d6 points of fire damage whenever it hits in melee, or in each round it grapples.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Arcane Innate Spells
DC 29, attack +19; 7th plane shift (at will; to Astral Plane, Elemental Planes, or Material Plane only); 5th illusory object; 4th gaseous form, invisibility (x2); Cantrips (5th) produce flame; Constant (5th) detect magic
Ability
Burning Grasp
(fire) When the efreeti grabs a creature, that creature takes 2d6 fire damage, and takes 2d6 fire damage at the end of each of its turns as long as it remains grabbed.
Ability
Change Size
Frequency: Once per day
Effect: The efreeti changes a creature's size. This works as a 4th-level enlarge or shrink spell but can target an unwilling creature (DC 29 Fortitude save negates).
Ability
Combat Grab
Circumstance: The efreeti has one hand free.
The efreeti makes a melee Strike while keeping one hand free. If the Strike hits, the target is grabbed in the efreeti's free hand.
Offense
Melee
Circumstance: combat round (melee)
scimitar +21 [+16/+11] (fire, forceful +2, magical, reach 10 feet, sweep), Damage 2d6+11 slashing plus 2d6 fire
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Trait
Genie
The diverse families of genies hold positions of prominence on the Elemental Planes. They have powerful magical abilities.
Item
+1 striking scimitar
breastplate
Language
Common
Ignan
Perception
darkvision
detect magic
Weakness
cold 10