Size:
Medium
Type:
Magical Beast
Form:
triradial symmetry
Temper:
# App:
Lair:
Diet:
minerals
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: skirmisher
Ground: 5
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow: 5
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.
Action
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Action
Multiattack
The xorn makes three claw attacks and one bite attack.
Special
Earth Glide
The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.
Special
Stone Camouflage
The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Special
Treasure Sense
The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
3 claws
10 (1d4+3)
Action
bite
10 (4d6+3)
Special (Ex)
All-Around Vision
Special (Ex)
Earth Glide

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|All-Around|Vision|Earth Glide
You can see in all directions at once. You cannot be flanked.
Special
|All-Around|Vision|Earth Glide
This creature, while burrowing, can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Cleave
Action
Feat 2
Improved Bull Rush
Action
Feat 3
Power Attack
Action
Feat 4
Toughness
Action
Melee 1
bite +10 (4d6+3)
Action
Melee 2
3 claws +10 (1d4+3)
Special
All-Around Vision (Ex)
A xorn sees in all directions at the same time, giving it a +4 racial bonus on Perception checks. A xorn cannot be flanked.
Special
Earth Glide (Ex)
A xorn can glide through any sort of natural earth or stone as easily as a fish swims through water. Its burrowing leaves no sign of its passage nor hint at its presence to creatures that don't possess tremorsense. A move earth spell cast on an area containing a xorn moves the xorn back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Claw Frenzy
The xorn makes three claw Strikes; no more than two can be against the same target. These attacks count toward the xorn's multiple attack penalty, but the penalty doesn't increase until after all the attacks have been made.
Ability
Earth Glide
The xorn can Burrow through any earthen matter, including rock. When it does so, the xorn moves at its full burrow Speed, leaving no tunnels or signs of its passing.
Offense
Melee
Circumstance: combat round (melee)
jaw +18 [+13/+8] (deadly 1d10), Damage 2d10+8 piercing
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Immunity
bleed
paralyzed
poison
sleep
Language
Common
Terran
Perception
darkvision
tremorsense (imprecise) 60 feet
Resistance
cold 5
electricity 5
fire 5
Weakness
bludgeoning 5
The xorn is a strange creature of elemental origin whose unlikely body can bring to mind a plant: six root-legs and a central trunk with three eyes, topped by a mighty maw. It famously feeds off gems, crystals, and precious stones, and can move through earth almost as smoothly as a fish through water.
Using its extraordinary sense of smell, the xorn can spot the crystals and gemstones it has a big appetite for. Even if the stones have been extracted or set in items, it can still sniff them out. A xorn who has not eaten in a long time can behave aggressively, bringing its many limbs to bear against anything wanting to deprive it of its meal.
Though a xorn digests crystallized mineral matter, its waste can be of great value to miners, as this elemental excretes chemically pure lumps: gold, silver, copper, mithral, sulfur, arsenic…
All the components mixed in minerals are sorted and compacted during their transit through the xorn's digestive tract. A true living ingot-casting machine! Such an anatomical peculiarity is a boon for miners, since it requires no fuel or chemicals. Provided one is willing to give up gemstones of any kind, one can get a lot out of a xorn. Thus, certain communities enslave xorns to exploit them. One must be careful, however, as the elemental can react violently when it panics or feels in danger.
5e SRD