Size:
Type:
Form:
Temper:
# App:
0
Lair:
Diet:
Alignment: Neutral
Hit Dice: 8* (36hp)
AC: 3 [16]
THAC0: 12 [+7]
Morale: 12
Saves: D8 W9 P10 B10 S12 (8)
Treasure Type: None
XP: 1,200
Ground: 120' (40')
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Action
1 blow
4-16
Action
blow
1 * blow (4d4)
Special
Tracking
Without fault.
Special
Surprise
On a 1-5, unless target can detect invisibility.
Special
If killed
Returns to plane of origin.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Naturally Invisible
The invisible stalker is invisible at all times, though when it takes a hostile action of any kind, it is hidden instead of undetected until the start of its next turn, as the vague outline of its humanoid form is faintly visible for a short period of time.
Ability
Sneak Attack
The invisible stalker deals 2d6 extra precision damage to flat-footed creatures.
Ability
Swift Tracker
The invisible stalker moves at full Speed while Tracking.
Offense
Melee
Circumstance: combat round (melee)
fist +18 [+14/+10] (agile, finesse), Damage 1d10+5 bludgeoning
Trait
Air
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element. Planes with this trait consist mostly of open spaces and air with various degrees of turbulence, though they also contain rare islands of floating stone and other elements and energies.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Immunity
bleed
paralyzed
poison
sleep
Language
Auran
Perception
darkvision
Highly intelligent, magical creatures summoned from another plane of existence to perform tasks for powerful magic-users.
OSE