Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 to all saves vs. magic
Ability
Divine Innate Spells
DC 26; 7th possession (range touch); 5th dimension door, shadow blast; 4th darkness, dimension door (at will); 3rd fear; Cantrips (4th) telekinetic projectile
Ability
Exorcism Vulnerability
If an invidiak attempts to possess a creature and the creature rolls a critical success on its saving throw to resist possession, or if an invidiak's possession of a creature is ended prematurely, such as via a successful dispel magic, the invidiak takes 6d6 mental damage and cannot use possession for 24 hours.
Ability
Favored Host
Each invidiak has a particular type of creature they prefer possessing, chosen from the following list: aberration, animal, beast, or any humanoid (such as dwarf)—in most cases, the favored type of target is human. When an invidiak uses possession against a favored host, the duration of possession increases to unlimited, and the effect lasts until dispelled or until the invidiak dismisses it.
Ability
Rituals
DC 26; 1st abyssal pact
Ability
Shadow Blend
(divine, illusion) The invidiak Strides up to twice their speed. If the invidiak ends their movement in an area of dim light, they become hidden as long as they don't move and the lighting in the area they're in doesn't grow brighter than dim light.
Ability
Unbodied Possession
An invidiak leaves no body behind when using possession.
Offense
Melee
Circumstance: combat round (melee)
claw +13 [+9/+5] (agile, evil, finesse, magical), Damage 2d8 cold plus 2d6 evil
Trait
Demon
A family of fiends, demons hail from or trace their origins to the Abyss. Most are irredeemably chaotic evil and have darkvision.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Immunity
disease
poison
precision
Language
Abyssal
Common
telepathy 100 feet
Perception
darkvision
Resistance
all 5 (except force
ghost touch
or positive
Weakness
cold iron 5
good 5