Actions/Abilities/Traits: Pathfinder 1e
Special
1/day-summon (level 4, 1d4 dire apes 50% or 1d2 girallons 35%),
unholy blight (DC 17)
Special
3/day-quickened
hold person (DC 16)
Special
At will
dispel magic, teleport (self plus 50 lbs. of objects only)
Special
Constant
see invisibility
Special
Devouring grapple (Ex)
The mouth at the center of a baregara's chest automatically deals 2d8+4 points of damage per round to any creature the baregara successfully grapples.
Special
Monstrous Challenge (Su)
As a standard action, a baregara can make an Intimidate check to demoralize an opponent. If this check is successful, the baregara surges with power and gains a +4 enhancement bonus to Strength and Constitution for 10 minutes. This ability is usable three times per day.
Special
One-Armed Hold (Ex)
A baregara's huge arms allow it to initiate and maintain a grapple without the standard -4 penalty for not having both hands free.
Action
Feat 1
Critical Focus
Action
Feat 2
Improved Initiative
Action
Feat 3
Intimidating Prowess
Action
Feat 4
Iron Will
Action
Feat 5
Power Attack
Action
Feat 6
Quicken Spell-Like Ability (hold person)
Action
Feat 7
Step Up
Action
Feat 8
Throw Anything
Action
Melee 1
bite +23 (1d8+8)
Action
Melee 2
2 claws +23 (1d10+8 plus grab)
Action
Melee 3
gore +23 (1d8+8)
Treasure
standard
Environments
warm forests (Abyss)
Actions/Abilities/Traits: Pathfinder 1e