Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
(+2 status vs. mental)
Ability
Attack of Opportunity [Reaction]
Ability
Serpentfolk Venom
(poison) Saving Throw DC 20 Fortitude; Maximum Duration 6 rounds; Stage 1 1d4 poison damage and enfeebled 1 (1 round); Stage 2 2d4 poison damage and enfeebled 1 (1 round)
Ability
Slithering Attack
The aapoph serpentfolk makes one scimitar or fangs Strike and one tail Strike, each targeting a different creature. These attacks both count toward the aapoph's multiple attack penalty, but the penalty doesn't increase until after the aapoph makes both attacks.
Offense
Melee
Circumstance: combat round (melee)
scimitar +11 [+6/+1] (forceful, sweep), Damage 1d6+6 slashing
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Mutant
The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.
Trait
Serpentfolk
Serpentfolk are a family of serpentine humanoids.
Item
scimitar
Language
Aklo
telepathy 100 feet
Undercommon
Perception
darkvision
scent (imprecise) 30 feet
Resistance
poison 5