Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Combat Expertise
Action
Feat 2
Improved Initiative
Action
Feat 3
Iron Will
Action
Melee 1
2 slams +6 (1d8)
Special
3/day
major image (DC 20)
Special
At will
dancing lights, death watch, greater teleport (self plus 50 lbs. of objects only), invisibility (self only), speak with dead
Special
Calm Emotions Aura (Su)
A catrina's aura acts like a calm emotions spell with a radius of 30 feet. A creature that succeeds at its save is immune to that catrina's aura for 24 hours. The save DC is Charisma-based.
Special
Compel Condemned (Su)
As a standard action, a catrina can force one humanoid within 30 feet to make a DC 17 Will save or be affected as per the spell dominate person. This ability functions exactly as that spell, but the catrina can only command an affected creature to approach and kiss her. This action is not considered to be against the target's nature or self-destructive. Any damage taken by the target (other than damage the catrina deals) immediately ends this effect.
Special
Kiss of Death (Su)
A catrina can kill a grappled, helpless, or willing target with a long, passionate kiss. The target must succeed at a DC 17 Fortitude save or take 5d6 points of damage. Any creature damaged by the same catrina's kiss for three consecutive rounds instantly dies, regardless of how many hit points it has remaining. Creatures of the old age category take a -2 penalty on saving throws to resist this ability, while those in the venerable age category take a -4 penalty. This is a death effect. The save DCs are Charisma-based.
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Calming Presence
(aura, divine, emotion, enchantment, incapacitation) 30 feet. A
Ability
Compel Condemned
(divine, enchantment, incapacitation, mental) The catrina telepathically compels a creature within 30 feet to approach and allow the catrina to kiss them, in preparation for using Kiss of Death. The target must attempt a DC 22 Will save. Success The creature is unaffected and is temporarily immune to Compel Condemned for 24 hours. Failure The creature must spend each of its actions to move closer to the catrina as quickly as possible, while avoiding obvious dangers. If the compelled creature is adjacent to the catrina, it stays still and doesn't act. If the creature takes any damage, the effect ends and the creature is temporarily immune to Compel Condemned for 24 hours. This effect lasts for 1 round, but if the catrina uses this ability again on subsequent rounds, it extend the duration by 1 round for all affected creatures. Critical Failure As failure, but damage does not end the effect.
Ability
Critical Failure
As failure, but hostility doesn't end the effect.
Ability
Critical Success
The creature is unaffected and is temporarily immune to calming presence for 24 hours.
Ability
Divine Innate Spells
DC 22; 4th dimension door, talking corpse (at will); 3rd illusory disguise; 2nd invisibility (at will; self only); Cantrips (3rd) dancing lights; Constant (5th) tongues
Ability
Failure
Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the creature is subjected to hostility from any other creature, it ceases to be affected by calming presence and is temporarily immune to calming presence for 24 hours.
Ability
Kiss of Death
(death, divine, manipulate, necromancy) The catrina gives a long, passionate kiss to an unconscious or willing creature, dealing 3d6 negative damage. Any creature damaged by the same catrina's Kiss of Death for 3 consecutive rounds becomes unconscious and is dying 1.
Ability
Spirit Touch
An catrina's Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal 1d6 negative damage to living creatures and 1d6 positive damage to undead.
Ability
Success
1 status penalty for 1 round.
Offense
Melee
Circumstance: combat round (melee)
fist +14 [+10/+6] (agile, finesse), Damage 2d8+2 bludgeoning plus spirit touch
Trait
Monitor
Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Psychopomp
A family of monitors spawned within the Boneyard to convey souls to the Outer Planes, most psychopomps are true neutral. They typically have darkvision, lifesense, and spirit touch, and they are immune to death effects.
Immunity
death effects
disease
Language
Abyssal
Celestial
Infernal
Requian
telepathy 120 feet
tongues
Perception
darkvision
lifesense 60 feet
Resistance
negative 5
poison 5