Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Disrupting Aura
(abjuration, aura, primal) 30 feet. Formian mageslayers are surrounded by an aura of disruptive energy that disperses magical energy and makes spellcasting difficult for their enemies. Whenever an enemy creature within the aura attempts to Cast a Spell or Activate a magic item, they must roll a DC 5 flat check; on a failed check, the spell or activation is lost and the action is wasted. Free action activations disrupted by this aura can't be attempted again until the start of the activating creature's next turn.
Ability
Hive Mind
(divination, primal) Formians operate from a shared hive intelligence that allows them to communicate nearly instantaneously. While within telepathic range of at least one other formian from the same hive mind, a formian worker gains a +2 circumstance bonus to initiative checks, Perception checks, and saving throws against mental effects. If one formian is aware of a combatant, all members of the hive mind within range are aware of it.
Ability
Shred Spell [Reaction]
Circumstance: Trigger: A creature within the formian mageslayer's disrupting au
The mageslayer attempts to unravel the spell's magic and attempts to counteract the spell. They use their Arcana modifier as their counteract modifier with a counteract level of 8. If the formian mageslayer succeeds, they counter the spell and use the dispersed energy to gain a number of temporary Hit Points equal to twice the spell's level for 1 minute. If the formian mageslayer critically fails this counteract check, their disrupting aura deactivates for 1 minute.
Ability
Spell Resistance
A formian mageslayer takes 15 fewer damage from any arcane or primal spell that causes damage, and 10 less damage from any divine or occult spell that causes damage.
Ability
Stupefying Touch
(abjuration, curse, primal) A creature damaged by a mageslayer's claw Strike must succeed at a DC 37 Will save. The creature becomes stupefied 2 for 1 round on a failure. On a critical failure, the creature is stupefied 2 for 1 hour.
Offense
Melee
Circumstance: combat round (melee)
claw +32 [+28/+24] (agile, finesse), Damage 3d10+13 slashing plus 3d6 persistent mental damage and stupefying touch
Offense
Ranged
Circumstance: combat round (ranged)
acid spit +32 [+27/+22] (range 60 feet), Damage 3d6+8 acid plus 3d6 persistent acid damage
Trait
Formian
Note from Nethys: no description was provided for this trait
Trait
Mutant
The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.
Immunity
sleep
Language
Akitonian
Perception
darkvision
scent (imprecise) 30 feet
tremorsense 60 feet
Resistance
sonic 15
spell resistance