Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Flammable Grease
A groplit's DC to recover from persistent fire damage is increased by 2 (generally, from DC 15 to DC 17).
Ability
Greasy Slide [Reaction]
Circumstance: Trigger: A creature misses the groplit with a melee Strike;
The groplit Strides or Swims up to 10 feet. This movement doesn't trigger reactions.
Ability
Hopping Charge
The groplit Strides twice, Leaps twice, or Strides once and Leaps once. It then makes a jaws Strike at the end of the movement.
Ability
Incendiary Dollop
Creatures struck by the groplit are smeared with some of its flammable grease. For the following 1 minute, or until a creature scrubs away the grease dollop with a single Interact action, the DC of the creature's checks to recover from persistent fire damage is increased by 2.
Offense
Melee
Circumstance: combat round (melee)
jaws +8 [+3/-2] (finesse), Damage 1d4+2 piercing plus incendiary dollop
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
darkvision
Weakness
fire 2