Actions/Abilities/Traits: (OSR)
Special
|Arctic Stride|Frozen Breath
An adlet can move through any sort of difficult terrain at its normal speed while within arctic or snowy terrain. Magically altered terrain affects an adlet normally.
Special
|Arctic Stride|Frozen Breath
An adlet’s breath is supernaturally cold, and deals an additional 1d6 points of cold damage with its bite as a result. Once every 1d4 rounds, it can exhale, filling a and staggers those in the area with numbing cold. A Breath save negates the staggered effect but not the cold damage.
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Diehard
Action
Feat 2
Dodge
Action
Feat 3
Endurance
Action
Feat 4
Improved Initiative
Action
Feat 5
Power Attack
Action
Feat 6
Run
Action
Feat 7
Self-Sufficient
Action
Feat 8
Weapon Focus (spear)
Action
Melee 1
+1 spear +17/+12/+7 (1d8+7/×3)
Action
Melee 2
bite +10 (1d6+2 plus 1d6 cold)
Special
1/day
ice storm, wind walk (self only)
Special
3/day
fog cloud, sleet storm
Special
Arctic Stride (Ex)
An adlet can move through any sort of difficult terrain at its normal speed while within arctic or snowy terrain. Magically altered terrain affects an adlet normally.
Special
At will
Ray of frost
Special
Constant
pass without trace
Special
Frozen Breath (Su)
An adlet's breath is supernaturally cold, and deals an additional 1d6 points of cold damage with its bite as a result. Once every 1d4 rounds as a swift action, it can exhale, filling a 10-foot-radius spread around it with frigid air that deals 2d6 points of cold damage and staggers those in the area with numbing cold for 1d6 rounds. A DC 21 Fortitude save negates the staggered effect but not the cold damage. The save DC is Constitution-based.
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Avenging Bite [Reaction]
Circumstance: Trigger: A creature within reach of an adlet's jaws Strike attack
The adlet makes a jaws Strike against the triggering creature.
Ability
Frozen Weapons
(evocation) Weapons wielded by an adlet gain the effect of the frost property rune.
Ability
Pack Attack
An adlet's Strikes deal an additional 2d6 damage to creatures that are within the reach of at least two of the adlet's allies.
Ability
Wolfrime
(cold, concentrate, evocation, primal) An adlet's mist turns biting cold and coalesces into a thick rime of frost that deals 6d6 cold damage to creatures inside the adlet's wolfstorm aura (DC 26 basic Fortitude), and the aura is deactivated until the start of the adlet's next turn.
Ability
Wolfstorm
(aura, cold, evocation, primal) 60 feet. A clammy, frigid mist billows forth ahead of the adlet. Creatures within the mist become concealed, and creatures outside the mist become concealed to creatures within it. An adlet can see through the aura without penalty.
Offense
Melee
Circumstance: combat round (melee)
spear +20 [+15/+10] (magical), Damage 2d6+9 piercing plus 1d6 cold
Offense
Ranged
Circumstance: combat round (ranged)
spear +21 [+16/+11] (magical, thrown 20 feet), Damage 2d6+9 piercing plus 1d6 cold
Trait
Cold
Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
+1 striking spear (2)
Language
Adlet
Common
Perception
low-light vision
scent (imprecise) 30 feet
Weakness
fire 10