Ruleset: Valor
Crater Drake

Size: Small
Type: Dragon
Form: drake
Temper:
# App:
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits:
 

Flecks of unnatural luminescence dot the hide of this small dragon. Plants slowly wilt in its shadow, and even insects give it a wide berth.

Crater drakes live in inhospitable badlands and thrive in areas where hostile magic lingers.

Decaying Presence. The presence of a crater drake has a profoundly negative impact on its environment. Stunted or dead vegetation and pools of toxic water surround a crater drake's lair.

Prone to Mutation. The twisted magic of their homelands infuses the crater drakes, promoting diversity in the species. Two drakes, even those hatched from the same clutch, rarely have identical biology. They continue to mutate as they age, and it isn't unusual for a crater drake to develop new abilities through these mutations.

Treasure Eaters. Crater drakes keep their treasure hoards in the safest place they know: their gullets. Opening the stomach of a dead crater drake reveals fused piles of metals studded with precious gems and the occasional magical trinket.

Survivor. The crater drake doesn't require food or water.

Crater Drake Mutations

Mutation is common among crater drakes. If you want to make a crater drake that is unique from typical crater drakes, roll a d6 or choose a mutation from the following:

Tail Sweep. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage, and the target must succeed on a DC 17 Dexterity saving throw or be knocked prone. The drake can use this in place of one claw attack when using its Multiattack action.

Immunity to Acid. The drake has immunity, rather than resistance, to acid damage.

Steel Hide. The drake's hide is tougher than most drakes. Its Armor Class increases by 2.

Caustic Bite. Instead of poison damage, the drake's bite deals an extra 17 (5d6) acid damage.

Burrower. The drake's wings are stunted and useless. It doesn't have a flying speed, but it has a burrowing speed of 30 feet.

Survivor's Fortitude. If damage reduces the drake to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken. On a success, the drake drops to 1 hp instead.

5e SRD

desert
rare

hills, desert
rare

grasslands, steppe
rare

hills, grasslands
rare



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