Actions/Abilities/Traits: (OSR)
Special
|Poison|Regeneration
Bite—injury; save Death; frequency 1/round for 6 rounds; effect 1d4 acid and 1 Constitution damage; cure 2 consecutive saves.
Special
|Poison|Regeneration
You are difficult to kill. You heal damage at 5 points per round, but you cannot die as long as your regeneration is still functioning (although you still fall unconscious when their hit points are below 0). During this round, you cannot heal any damage and can die normally. Attack forms that don't deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. You can regrow lost portions of you body and can reattach severed limbs or body parts if they are brought together within 1 hour of severing.
Special
|Poison|Regeneration
Severed parts that are not reattached wither and die normally.
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Skill Focus (Stealth)
Action
Feat 2
Weapon Finesse
Action
Melee 1
bite +8 (1d4+1 plus poison)
Special
Elusive (Ex)
A nycar can make an Escape Artist check as a swift action.
Special
Poison (Ex)
Bite-injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1d4 acid and 1 Con damage; cure 2 consecutive saves.