Size:
Large
Type:
Dragon
Form:
draconic
Temper:
brutish, predatory
# App:
1, 2, 1d4 + 2
Lair:
Diet:
carnivore
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: skirmisher
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Action
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Action
Multiattack
The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.
Action
Stinger
Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
sting
10 melee (1d6+4 plus

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Poison|Rake
Sting-injury; save Death; frequency 1/round for 6 rounds; effect 1d4 Constitution damage; cure 2 consecutive saves.
Special
|Poison|Rake
Against a grappled opponent, you may make two additional Bite attacks using a single action. A monster with the rake ability must begin its turn already grappling to use its rake-it can't begin a grapple and rake in the same turn.
Action
1 bite/1 sting
2-16/1-6 + Poison
Action
bite
1 * bite (2d8)
Action
sting
1 * sting (1d6 + poison)
Special
Poison
Causes death (save vs poison).

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Flyby Attack
Action
Feat 2
Improved Initiative
Action
Feat 3
Iron Will
Action
Feat 4
Skill Focus (Perception)
Action
Melee 1
sting +10 melee (1d6+4 plus poison)
Action
Melee 2
bite +10 melee (2d6+4 plus grab)
Action
Melee 3
2 wings +5 (1d6+2)
Special
Poison (Ex)
Sting-injury; save DC 17; frequency 1/round for 6 rounds; effect 1d4 Constitution damage; cure 2 consecutive saves. The save DC is Constitution-based.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity
Ability
Powerful Dive
(move) The wyvern Flies up to its fly Speed and must both move forward at least 20 feet and descend at least 10 feet. If it ends the movement within melee reach of at least one enemy its size or smaller, it can make a claw Strike against that enemy. If the claw hits, as a free action the wyvern can either automatically Grab the target or knock it prone.
Ability
Punishing Momentum
Circumstance: The wyvern grabbed a creature this turn using Powerful Dive.
The wyvern can Fly at half Speed while holding the creature in its claws, carrying that creature along with it and dropping it at the end of its movement. Alternatively, the wyvern can Strike the creature with its stinger with a +2 circumstance bonus.
Ability
Savage
Circumstance: Trigger: A creature grabbed by the wyvern critically fails a skil
The wyvern makes a stinger Strike against the triggering creature.
Ability
Wyvern Poison
(poison) Saving Throw Fortitude DC 22; Maximum Duration 6 rounds; Stage 1 5d6 poison damage (1 round); Stage 2 6d6 poison damage (1 round); Stage 3 8d6 poison damage (1 round)
Offense
Melee
Circumstance: combat round (melee)
fangs +17 [+12/+7], Damage 2d12+5 piercing
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Immunity
paralyzed
unconscious
Language
Draconic
Perception
darkvision
scent (imprecise) 30 feet
A dark blue dragon, its wings immense and its tail tipped with a hooked stinger, lands on two taloned feet and roars a challenge.
5e SRD
Winged, two-legged, dragon-like monsters with a long tail tipped with a venomous stinger. Dwell in any terrain, but favour cliffs and forests.
OSE