Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Draconic Frenzy
The jungle drake makes one Fangs Strike and two Stinger Strikes in any order.
Ability
Jungle Drake Venom
(poison) Saving Throw Fortitude DC 24; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and enfeebled 1 (1 round); Stage 2 1d6 poison damage and enfeebled 2 (1 round)
Ability
Predatory Grab
As Grab, but the jungle drake's Grab does not end if it moves away. Instead, it carries the grabbed creature with it. A jungle drake can't Fly while grabbing a creature unless that creature can also Fly.
Ability
Speed Surge
(move) The jungle drake moves up to twice its Speed. It can do this three times per day.
Ability
Spit Venom
(poison) A jungle drake can spit a sticky glob of its venom to a range of 50 feet that explodes in a 10-foot burst. Those in the burst must succeed at a DC 24 Reflex save or be exposed to jungle drake venom. The jungle drake can't use Spit Venom again for 1d6 rounds.
Ability
Twisting Tail
Circumstance: Trigger: A creature within reach of the jungle drake's stinger us
The jungle drake Strikes the target with its stinger. If it hits, the jungle drake disrupts the creature's action.
Ability
Woodland Stride
The jungle drake ignores difficult terrain and greater difficult terrain from non-magical foliage.
Offense
Melee
Circumstance: combat round (melee)
fangs +17 [+12/+7], Damage 2d10+7 piercing plus predatory grab
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Immunity
disease
paralyzed
poison
unconscious
Language
Draconic
Perception
darkvision
scent (imprecise) 30 feet