Ruleset: Valor
Dracotaur

(Drakkoth)

Size: Large
Type: Dragon
Form: centauroid
Temper:
# App: 1d4, 1d8 + 4
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits:
 

Countless stories surround the cloudy origins of the dracotaur, though most of them involve centaurs. Dragonborn believe that a dragon captured centaurs during a skirmish on the plains and drowned them in its blood centuries ago. When their bodies were fished out, they had been transformed into perfect, draconic warriors and a new, distinct species.

Variant Dracotaurs

Four types of dracotaur exist, lending credence to the theory that the first dracotaurs were created by the dragon Azuran, God of the Four Winds. This dracotaur represents the blue-scaled dracotaur of the Northern Wind; the other variants are the following:

Southern Wind (red-scaled). The dracotaur's damage immunity and type is fire, and its arrow deals fire damage. Its breath weapon is a 30-foot cone for 28 (8d6) fire damage. It has a climbing speed of 30 feet.

Eastern Wind (yellow-scaled). The dracotaur's damage immunity and type is thunder, and its arrow deals thunder damage. Its breath weapon is a 20-foot-radius sphere centered on itself for 32 (5d12) thunder damage. It has scaled wings and a flying speed of 30 feet.

Western Wind (green-scaled). The dracotaur's damage immunity and type is poison, and its arrow deals poison damage. Its breath weapon is a 30-foot cone for 28 (8d6) poison damage. It has a swimming speed of 30 feet. The dracotaur also gains the following trait: Hold Breath. While underwater, the dracotaur can hold its breath for 1 hour. It loses this trait until the end of its next turn if it uses its breath weapon.

5e SRD

wetlands, marsh
rare



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