Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Prickly Defense
The avarek withdraws beneath its spines, presenting a defensive, spiky exterior. It gains a +2 circumstance bonus to spine Strikes and AC. Any adjacent creature that attempts a melee attack against the avarek takes 1d6 piercing damage per attack, regardless of whether the attack hits. Prickly Defense lasts until the avarek uses a move action or makes a Strike with any weapon other than its spines.
Ability
Primal Innate Spells
DC 30, attack +22; 4th confusion, hydraulic torrent, suggestion; 2nd hydraulic push (at will), invisibility (self only), shatter, ventriloquism (at will); 1st grease (at will), gust of wind (at will); Cantrips (4th) prestidigitation; Constant (4th) speak with animals
Ability
Rolling Assault
The avarek curls into a ball and rolls rapidly, impaling enemies with its spines. The avarek Strides twice and makes up to two spine Strikes at any point during its movement, each against a different target within reach. These attacks count toward the avarek's multiple attack penalty, but the penalty doesn't increase until after the avarek makes all the attacks.
Ability
Sneak Attack
The avarek's Strikes deal an additional 2d6 precision damage to flat-footed creatures.
Offense
Melee
Circumstance: combat round (melee)
dagger +20 [+16/+12] (agile, finesse, magical, versatile S), Damage 2d4+4 piercing
Offense
Ranged
Circumstance: combat round (ranged)
dagger +20 [+16/+12] (agile, finesse, magical, thrown 10 feet, versatile S), Damage 2d4+4 piercing
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Fey
Creatures of the First World are called the fey.
Item
+1 striking dagger
Language
Aquan
Common
speak with animals
Undercommon
Perception
darkvision
Weakness
cold iron 8