Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Deceitful Feast
5.Critical Failure As failure, plus for 1 hour, the creature's attitude becomes helpful to the brughadatch, and the creature can't use hostile actions against them.
Ability
Primal Innate Spels
DC 28, attack +22; 4th charm (at will), confusion; 3rd enthrall (x3); 2nd faerie fire, hideous laughter; 1st fear (at will); Cantrips (4th) detect magic, produce flame
Ability
Psychic Sip
Frequency: once per round
Effect: The brughadatch feasts on the souls of the creatures they've tricked. They target up to five creatures within 30 feet and feast on their ambient brainpower, dealing 4d10 mental damage (DC 26 basic Will save) to each creature. Unless a target succeeds at the Will save, this damage does not end the charm effect or the effect of Deceitful Feast as a hostile action normally would.
Offense
Melee
Circumstance: combat round (melee)
jaws +21 [+16/+11], Damage 2d10+9 piercing plus Grab
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Fey
Creatures of the First World are called the fey.
Language
Common
Sylvan
Perception
darkvision
Weakness
cold iron 10