Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Canine Vulnerability
Dogs and other canines are natural enemies of kushtaka. Canine animals, including creatures transformed into a canine using animal form or a similar effect, ignore the kushtaka's resistance to physical attacks. In addition, a canine with imprecise scent can use it as a precise sense when detecting a kushtaka.
Ability
Change Shape
(concentrate, polymorph, primal, transmutation) The kushtaka takes on the specific appearance of a unique Small or Medium humanoid. Every time the kushtaka uses this ability, it takes on the same chosen form, though it can use non-magical disguises to further alter its appearance. This doesn't change the kushtaka's Speed or its attack and damage bonuses with its Strikes, though it does change the damage to an appropriate type, typically bludgeoning.
Ability
Null Spirit
Kushtaka exist completely separated from their mortal souls, making them immune to the effects of haunts and most effects from incorporeal spirits and undead, but also unaware of their presence; incorporeal undead are both invisible and inaudible to them. Incorporeal spirits and undead can affect a kushtaka only with effects that manifest in the physical world. For instance, a ghost mage casting a fireball or a poltergeist throwing objects could harm the kushtaka, but a ghost commoner's Frightful Moan and ghostly hand Strike would not.
Ability
Occult Innate Spells
DC 21, attack +13; 2nd charm (×2), invisibility (×2), sleep; Cantrips (2nd) ghost sound, mage hand, telekinetic projectile; Constant (2nd) undetectable alignment
Ability
Persuasive Rebuttal [Reaction]
Circumstance: The kushtaka has a charm spell available; . Trigger: A creature f
The kushtaka casts charm on the target.
Offense
Melee
Circumstance: combat round (melee)
jaws +14 [+9/+4] (finesse), Damage 2d8+5 piercing plus Grab
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Language
Common
Sylvan
Perception
darkvision
scent (imprecise) 30 feet
Resistance
physical 5