Size:
Medium
Type:
Fey
Form:
biped... and how!
Temper:
# App:
± 1d4
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
± 30'
Climb/Arboreal:
± 10 ft.
Flight:
Swim:
± 20 ft.
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Special
Magical abilities
They have the magical abilities of a 7th-level Cleric.
Special
Dimension door
Once per day.
Special
Blinding beauty
Merely looking at a nymph can cause blindness, unless a save vs. Wands is made; this blindness is permanent, but can be cured with the remove curse spell.
Special
Stunning beauty
If the nymph is caught naked or chooses to undress, onlookers must save vs. Death Ray or die.
Special
Immunity to beauty
Anyone making either of these saves never needs to do so again when encountering a nymph.
Special
Amphibious
A nymph can breathe water as easily as air.
Offense
1 weapon + 1 bite
Circumstance: Combat
1 weapon + 1 bite
Environments
aquatic-fresh
A feminine fey creature native to water, appearing as a young and very beautiful woman with faintly greenish skin
A Nymph is a feminine fey creature native to water, appearing as a young and very beautiful woman with faintly greenish skin. They live in beautiful natural environments, almost always near water; a nymph can breathe water as easily as air. They are usually solitary and care little for company; however, most do speak the Common tongue as well as the language of the fey.
Nymphs are solitary, as has been mentioned, and unlikely to respond in a friendly fashion to any character. However, a character whose intentions are good and honorable who rolls a 12 or better on a reaction roll may receive the nymph's aid.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Special
1/day
grasping vine, tree stride
Special
2/day
cure wounds, goodberry, lesser restoration
Special
Amphibious
The nymph can breathe air and water.
Special
At will
detect magic, druidcraft, guidance, light
Special
Innate Spellcasting
The nymph's innate spellcasting ability is Charisma (spell save DC 14). The nymph can innately cast the following druid spells, requiring no components.
Special
Magic Resistance
The nymph has advantage on saving throws against spells and other magical effects.
Special
Speak with Beasts and Plants
The nymph can communicate with beasts and plants as if they shared a language.
Action
Blinding Beauty
If a humanoid starts its turn within 30 feet of the nymph and can see it, she can force the creature to make a DC 15 Constitution saving throw. On a failed save, the creature is magically blinded. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A humanoid that isn't surprised can avert their eyes.
Action
Club
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Nymphs are dedicated protectors of nature. They are very inquisitive and continue to explore unknown areas. These fey live very much in the moment and appreciate every new creature and location they discover. However, their curiosity has also gotten them into trouble.
5e SRD
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Special
Dimension Door
Nymphs are able to use dimension door once every day. If attacked, nymphs will almost always attempt to flee, often by means of dimension door.
Special
Druidic Magic
Nymphs are able to employ magic as though they were 7th level druids.
Special
Blinding Beauty
Any character that chances to look upon a clothed nymph must make a saving throw vs spells or be permanently blinded.
Special
Deadly Beauty
Should a nymph be seen unclothed, then the consequence of a failed saving throw is death.
Special
Kiss
Should a nymph deign to bestow a kiss upon a male, he will forget his troubles and pain for the remainder of the day.
Special
Nymph's Hair
A lock of nymph's hair woven into a cloak or other item of clothing will magically increase the charisma of those who wear it by one point. Alternatively, the lock of hair may be used to create a powerful potion of sleep.
Special
Nymph Tears
Nymph tears are sometimes used in the creation of a philtre of love.
Special
Nymph's Pool
Any woman (female demi-humans included) who bathes in a nymph's pool will have her charisma increased by two points until sundown.
Resistance
Magic Resistance
Circumstance: innate
50%
Defense
Special Defenses
Circumstance: Combat
See below
Offense
1 Attack
Circumstance: Combat
1-2 or by weapon
Offense
Special Attacks
Circumstance: Combat
See below
Environments
Frequency:
Very Rare
aquatic-fresh
A feminine fey creature native to water, appearing as a young and very beautiful woman with faintly greenish skin
Nymphs are feminine nature spirits of almost indescribable beauty; it is said that even the mere glimpse of one is enough to rob a man of his sight or perhaps kill him. They typically inhabit natural places of particular loveliness, such as high mountain lakes or deep forest glades. Those who have attempted to relate what they saw speak of absolute perfection. Nymphs typically speak common in addition to their own enchanting language and reputedly have voices like honeyed nectar.
Nymphs abhor evil and will occasionally aid someone in distress. Moreover, there is a small chance that a nymph will be favourably inclined towards a good aligned character who actively seeks her out, as long as he does not look upon her first; in the case of good-aligned human males with exceptional charisma, the chance of her favour is very high, but a saving throw is still required if he should happen to look upon her.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Aura: blinding beauty (30 ft., DC 21)
Special
0
detect magic, guidance, light, stabilize
Special
1st
charm animal (DC 14), endure elements, entangle (DC 14), obscuring mist, produce flame
Special
2nd
barkskin, flame blade, resist energy, tree shape
Special
3rd
call lightning (DC 16), cure moderate wounds, water breathing
Special
4th
summon nature's ally IV
Special
Spells Prepared (CL 7th)
Special
Blinding Beauty (Su)
This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 21 Fortitude save or be blinded permanently. A nymph can suppress or resume this ability as a free action. The save DC is Charisma-based.
Special
Inspiration (Su)
A nymph can choose an intelligent creature to inspire and serve as a muse by giving that creature some token of her affection (typically a lock of her hair). As long as the nymph retains her favor for this creature and as long as the creature carries the nymph's token, the creature gains a +4 insight bonus on all Will saving throws, Craft checks, and Perform checks. A bard who has a nymph for a muse in this way can use his bardic performance for an additional number of rounds per day equal to his nymph muse's Charisma modifier. The nymph retains a link to her token and its carrier as if she had cast a status spell on the carrier. The nymph can end this effect at any time as a free action. A single nymph may only inspire one creature at a time in this manner.
Special
Spells
A nymph casts spells as a 7th-level druid, but cannot swap out prepared spells to cast summon spells.
Special
Stunning Glance (Su)
As a standard action, a nymph can stun a creature within 30 feet with a look. The target must succeed on a DC 21 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based.
Special
Unearthly Grace (Su)
A nymph adds her Charisma modifier as a racial bonus on all her saving throws, and as a deflection bonus to her Armor Class.
Special
Wild Empathy (Su)
This works like the druid's wild empathy class feature, except the nymph has a +6 racial bonus on the check. The nymph's effective druid level is equal to her HD for determining her total modifer to the check.
Action
Feat 1
Agile Maneuvers
Action
Feat 2
Combat Casting
Action
Feat 3
Dodge
Action
Feat 4
Weapon Finesse
Action
Melee 1
mwk dagger +10 (1d4/19-20)
Treasure: standard (dagger, other treasure)
Environments
temperate forest
Actions/Abilities/Traits: Pathfinder 1e
Nymphs are dedicated protectors of nature. They are very inquisitive and continue to explore unknown areas. These fey live very much in the moment and appreciate every new creature and location they discover. However, their curiosity has also gotten them into trouble.
5e SRD
A feminine fey creature native to water, appearing as a young and very beautiful woman with faintly greenish skin
A Nymph is a feminine fey creature native to water, appearing as a young and very beautiful woman with faintly greenish skin. They live in beautiful natural environments, almost always near water; a nymph can breathe water as easily as air. They are usually solitary and care little for company; however, most do speak the Common tongue as well as the language of the fey.
Nymphs are solitary, as has been mentioned, and unlikely to respond in a friendly fashion to any character. However, a character whose intentions are good and honorable who rolls a 12 or better on a reaction roll may receive the nymph's aid.
Basic Fantasy Field Guide Omnibus
A feminine fey creature native to water, appearing as a young and very beautiful woman with faintly greenish skin
Nymphs are feminine nature spirits of almost indescribable beauty; it is said that even the mere glimpse of one is enough to rob a man of his sight or perhaps kill him. They typically inhabit natural places of particular loveliness, such as high mountain lakes or deep forest glades. Those who have attempted to relate what they saw speak of absolute perfection. Nymphs typically speak common in addition to their own enchanting language and reputedly have voices like honeyed nectar.
Nymphs abhor evil and will occasionally aid someone in distress. Moreover, there is a small chance that a nymph will be favourably inclined towards a good aligned character who actively seeks her out, as long as he does not look upon her first; in the case of good-aligned human males with exceptional charisma, the chance of her favour is very high, but a saving throw is still required if he should happen to look upon her.
OSRIC