Size:
Medium
Type:
Fey
Form:
biped
Temper:
# App:
± 1d4, Wild 2d4, Lair 2d6
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
± 40'
Climb/Arboreal:
± 20 ft.
Flight:
Swim:
± 40 ft.
Benthic:
Burrow:
± 30 ft.
Ethereal:
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Special
1/day
fear (DC 18), summon nature's ally III
Special
At will
charm person (DC 15), dancing lights, ghost sound (DC 14), sleep (DC 15), suggestion (DC 17)
Special
Pipes (Su)
A satyr can focus and empower his magic by playing haunting melodies on his panpipes. When he plays, all creatures within a 60-foot radius must make a DC 18 Will save or be affected by charm person, fear, sleep, or suggestion, depending on what tune the satyr chooses. A creature that successfully saves against any of the pipes' effects cannot be affected by the same set of pipes for 24 hours, but can still be affected by the satyr's other spell-like abilities as normal. The satyr's use of his pipes does not count toward his uses per day of his spell-like abilities, and if separated from them he may continue to use his standard abilities. The pipes themselves are masterwork, and a satyr can craft a replacement with 1 week of labor. The save DC is Charisma-based.
Action
Feat 1
Dodge
Action
Feat 2
Mobility
Action
Feat 3
Skill Focus (Perception)
Action
Feat 4
Weapon Finesse
Action
Melee 1
dagger +6 (1d4+2/19-20)
Action
Melee 2
horns +1 (1d6+1)
Action
Ranged 1
short bow +6 (1d6/×3)
Treasure
standard (dagger, short bow plus 20 arrows, masterwork panpipes, other treasure)
Environments
temperate forests
Actions/Abilities/Traits: Pathfinder 1e
This handsome, grinning man has the furry legs of a goat and a set of curling ram horns extending from his temples.
5e SRD
Satyrs are raucous fey that frolic in wild forests, driven by curiosity and hedonism in equal measure.
Satyrs resemble stout male humans with the furry lower bodies and cloven hooves of goats. Horns sprout from their heads, ranging in shape from a pair of small nubs to large, curling rams' horns. They typically sport facial hair.
Hedonistic Revelers
Satyrs crave the strongest drink, the most fragrant spices, and the most dizzying dances. A satyr feels starved when it can't indulge itself, and it goes to great lengths to sate its desires. It might kidnap a fine minstrel to hear lovely songs, sneak through a well-defended garden to gaze upon a beautiful lad or lass, or infiltrate a palace to taste the finest food in the land. Satyrs allow no festivity to pass them by. They partake in any holiday they've heard of. Civilizations of the world have enough festivals and holy days among them to justify nonstop celebration.
Inebriated on drink and pleasure, satyrs give no thought to the consequences of the hedonism they incite in others. They leave such creatures mystified at their own behavior. Such revelers might have to scrounge for excuses to explain their disordered state to parents, employers, family, or friends.
Twixt day and night the spirits goad me on
They pine for ages past when hearts were pure
Against all reason now they seem unsure
They laugh and scream between mine ears anon.
Now fill my cup not once, not twice, but thrice
With flag's brim upon my lips I dance
Let unseen pixies toss their gowns askance
While I, the Carnal King, indulge my vice.
With folded boughs, the treants take their leave
As merry damsels' corsets come undone
My song doth stir them like a summer breeze
They fill mine empty cup without reprieve.
The sun becomes the moon becomes the sun
I while away the hours as I please.
Satyrs enjoy demonstrating their physicality through contests, evicting party poopers, and defending Fey realms.
5e Tools
A creature with the upper half of a man and the lower half of a goat, with red or chestnut brown hair, and jet black hooves and horns
A Satyr's body has the upper half of a man and the lower half of a goat, with red or chestnut brown hair, and hooves and horns that are jet black. It speaks Sylvan, and most also speak Common. A satyr is related to its lesser kin (fauns and ibix), but are rarer and more reclusive.
The keen senses of a satyr make it almost impossible to surprise one in the wild. Conversely, with its own natural grace and agility, a satyr can sneak up on travelers who are not carefully watching the surrounding wilderness. Once engaged in battle, an unarmed satyr attacks with a powerful head butt. A satyr expecting trouble is likely to also be armed with a bow and a dagger.
Basic Fantasy Field Guide Omnibus