Size:
Medium
Type:
Monstrous Humanoid
Form:
biped... and how!
Temper:
# App:
± solitary, pair, or revel (3-12)
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
skirmisher
Ground:
± 30 ft.
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Pathfinder 1e
Special
3/day
bull's strength, charm monster (DC 19), mad hallucination (DC 17), vampiric touch
Special
At will
murderous command (DC 16), polypurpose panacea, rage
Special
Infectious Dance (Su)
Any creature viewing a dancing maenad from within 60 feet of her must succeed at a DC 19 Will save or be affected as if by confusion for 1 hour. For every four creatures affected by this ability, the maenad gains 1d10 temporary hit points and her Charisma score increases by 1; these benefits end if the affected creatures break free of the dance.
Special
Mad Feast (Su)
As a full-round action, a maenad can conjure a supernatural feast. Creatures eating from this feast gain a +2 bonus to Strength and Constitution, 1d8 temporary hit points, and a +4 morale bonus on fear saves for 12 hours. Creatures affected also take a -4 penalty on Will saving throws (this penalty does not apply on saves against fear), and find it more compelling to engage in debauchery, excess, and violence.
Special
Poison (Ex)
Bite-injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d3 Con; cure 2 consecutive saves.
Action
Feat 1
Dodge
Action
Feat 2
Improved Critical (claw)
Action
Feat 3
Improved Initiative
Action
Feat 4
Persuasive
Action
Feat 5
Power Attack
Action
Melee 1
bite +13 (1d6+4 plus poison)
Action
Melee 2
2 claws +13 (1d4+4/19-20 plus poison)
Treasure
standard
Environments
temperate forests or plains
Actions/Abilities/Traits: Pathfinder 1e