Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Hears Heartbeats
The banshee can hear heartbeats within 60 feet (imprecise).
Ability
Spectral Ripple
When a banshee Strides at least 10 feet, they're concealed until the start of their next turn.
Ability
Sunlight Powerlessness
If in direct sunlight, the banshee is slowed 1 and can't use actions that have the attack trait.
Ability
Terrifying Touch
(emotion, enchantment, fear, occult) A creature damaged by the banshee's touch that isn't already frightened must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the creature fails its save, it's frightened 2; on a critical failure, the creature also cowers with fear and is stunned 4. If the creature is protected against fear by a spell or magic item, the banshee's touch first attempts to counteract the protection effect, with the effect of a 9th-level dispel magic spell.
Ability
Vengeful Spite
Circumstance: Trigger: A foe critically hits the banshee, or the banshee critic
The banshee lashes back at their tormentor, dealing 4d10+14 mental damage (DC 38 basic Will save) and applying the effects of terrifying touch based on the results of the same Will save.
Ability
Wail
(auditory, concentrate, death, necromancy, occult) The banshee unleashes a soul-chilling wail of the banshee (DC 38). This Wail overcomes silence and similar effects of 5th level or lower. The banshee can instead use Wail as a three-action activity to overcome such effects of up to 8th level. The banshee's Wail resonates for 1 round, and any creature that comes within the area during that time must attempt a save against the effect. A creature can't be affected more than once by the same Wail. The banshee can't Wail again for 1d4 rounds.
Offense
Melee
Circumstance: combat round (melee)
hand +32 [+27/+22] (finesse, magical), Damage 4d10+14 negative plus terrifying touch
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
disease
paralyzed
poison
precision
unconscious
Language
Common
Elven
Perception
darkvision
hears heartbeats (imprecise) 60 feet
Resistance
all damage 12 (except force
ghost touch
or positive