Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Absorbed Language
While a creature is taking persistent damage from the ioton, the ioton gains the ability to speak and understand one of that creature's languages, selected at random.
Ability
Leech Thought
(healing, occult, polymorph, transmutation) While a creature is taking persistent mental damage from the ioton, the ioton takes the shape of a creature familiar to the target, such as an acquaintance, pet, or common animal, though the appearance is imperfect and grants no benefit to Impersonate an individual. While transformed, the ioton loses its incorporeal trait, immunities, and resistances, but it gains an unarmed melee Strike with a +6 attack modifier that deals 1d8+2 bludgeoning damage. The ioton immediately returns to its original form once no creature is taking persistent mental damage from it.
Ability
Occult Innate Spells
DC 14; Cantrips (1st) daze, detect magic
Ability
Thoughtsense
(divination, mental, occult) The ioton senses all non-mindless creatures at the listed range.
Offense
Melee
Circumstance: combat round (melee)
touch +6 [+2/-2] (agile, magical, mental), Damage 1d4 persistent mental damage and leech thought
Trait
Astral
Astral creatures are native of the Astral Plane. They can survive the basic environmental effects of the Astral Plane.
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Immunity
disease
poison
precision
Language
absorbed language
Perception
thoughtsense (imprecise) 60 feet
Resistance
all damage 2 (except force
ghost touch
or mental
Weakness
mental 3