Size:
Medium
Type:
Celestial
Form:
biped
Temper:
# App:
± 1-2 (1-2)
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
± 120
Climb/Arboreal:
Flight:
± 360
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
Special
Special
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: D&D 5e (Archon of Boundaries)
Actions/Abilities/Traits: D&D 5e (Archon of Boundaries)
Attributes
Strength: 23
Dexterity: 17
Constitution: 20
Intelligence: 14
Wisdon: 18
Charisma: 18
Saving Throws
Saving Throw Bonuses
Consitution: +10
Wisdom: +9
Skills
insight: +9
perception: +9
Offense
Hooves
Circumstance: Melee
11 to hit, reach 5 ft., one target. (4d6 + 6) bludgeoning damage plus 10 (3d6) radiant damage. If the target is a Medium or smaller creature, it must succeed on a 19 Strength saving throw or have the prone condition.
Offense
Radiant Lance
Circumstance: Melee
11 to hit, reach 10 ft., one target. (1d12 + 6) piercing damage plus 28 (8d6) radiant damage, and the target is marked until the start of the archon's next turn. While it is marked, the target has disadvantage on attack rolls against creatures other than the archon.
Action
Multiattack
The archon makes one Hooves attack and one Radiant Lance attack.
Reaction
Archon's Pursuit
When a creature marked by the archon's Radiant Lance ends its turn within 120 feet of the archon, the archon teleports to an unoccupied space it can see within 5 feet of the creature.
Reaction
Haunting Radiance
Immediately after a creature within 120 feet of the archon forces it to make a saving throw, the archon responds with a burst of light. The creature must succeed on a 17 Constitution saving throw or have the blinded condition until the end of the creature's next turn.
Reaction
Parry
The archon adds 5 to its AC against one melee attack that would hit it, provided it can see the attacker.
Spellcasting
Frequency:
Daily
Attribute: cha
The archon casts one of the following spells, using Charisma as the spellcasting ability:
daylight
lesser restoration
Trait
Legendary Resistance (3/Day)
If the archon fails a saving throw, it can choose to succeed instead.
Trait
Magic Resistance
The archon has advantage on saving throws against spells and other magical effects.
Trait
Passive Perception
19
Immunities
Condition Immunities
exhaustion
Resistances
radiant
Senses
darkvision 120 ft.
Languages
understands Common and Celestial but can't speak
The archons of Eldraine are enigmatic beings who fly over the perimeter where the realm meets the wilds, marking the boundary between safety (for the people of the realm) and danger. The sight of an archon overhead is a clear signal that one is entering the wilds.
An archon appears as a hooded, spectral rider mounted on a winged elk with glowing antlers and gleaming eyes. Despite this appearance, rider and mount are a single creature that can't be separated. Tales say that archons are ascended spirits of paladins fused with the celestial spirits of their steeds, returned from the celestial realms to watch over the boundary of the wilds and protect those who dare to cross it.
Sometimes knights of the realm get the idea that they can expand the borders of their land and keep the wilds at bay simply by driving archons deeper into the wilds. Such efforts are futile; not only are archons difficult to kill, but they don't create the boundaries, merely mark them.
A winged dawn dispels the terror of night.
5e Tools
Actions/Abilities/Traits: D&D 5e (Archon of Boundaries)
Actions/Abilities/Traits: D&D 5e (Archon of Falling Stars)
Actions/Abilities/Traits: D&D 5e (Archon of Falling Stars)
Attributes
Strength: 20
Dexterity: 15
Constitution: 19
Intelligence: 15
Wisdon: 21
Charisma: 19
Saving Throws
Saving Throw Bonuses
Strength: +9
Consitution: +8
Wisdom: +9
Constitution: +8
Skills
arcana: +6
history: +6
insight: +9
perception: +9
Offense
Radiant Spear
Circumstance: Melee
9 to hit, reach 10 ft., one target. (2d6 + 5) piercing damage plus 10 (3d6) radiant damage.
Action
Multiattack
The archon makes two attacks with its radiant spear.
Legendary Action
Attack
The archon makes a radiant spear attack or casts guiding bolt.
Legendary Action
Coordinated Assault (Costs 2 Actions)
The archon makes a radiant spear attack, and then its mount can use its reaction to make a melee weapon attack.
Legendary Action
Return to Nyx (Costs 3 Actions)
The archon causes a corpse it can see within 30 feet of it to burst into a shower of radiant stars leaving no trace of it behind. Everything it is wearing or carrying remains. Each creature within 10 feet of the corpse when it bursts must succeed on a 16 Dexterity saving throw or take 22 (4d10) radiant damage.
Innate Spellcasting
Frequency:
At Will
Attribute: wis
The archon's spellcasting ability is Wisdom (spell save 17, 9 to hit with spell attacks). The archon can innately cast the following spells, requiring no material components:
command
guiding bolt
spare the dying
Innate Spellcasting
Frequency:
Daily
Attribute: wis
The archon's spellcasting ability is Wisdom (spell save 17, 9 to hit with spell attacks). The archon can innately cast the following spells, requiring no material components:
crusader's mantle
spirit guardians
Trait
Magic Resistance
The archon has advantage on saving throws against spells and other magical effects.
Trait
Mount
If the archon isn't mounted, it can use a bonus action to magically teleport onto the creature serving as its mount, provided the archon and its mount are on the same plane of existence. When it teleports, the archon appears astride the mount, along with any equipment it is wearing or carrying. While mounted and not incapacitated, the archon can't be surprised, and both it and its mount have advantage on Dexterity saving throws. If the archon is reduced to 0 hit points while riding its mount, the mount is reduced to 0 hit points as well.
Trait
Radiant Rebirth (Recharges after a Long Rest)
If the archon is reduced to 0 hit points, it regains 30 hit points and springs back to its feet with a burst of radiance. Each creature of the archon's choice within 30 feet of it must succeed on a 16 Constitution saving throw, or the creature takes 13 (3d8) radiant damage and is blinded until the start of the archon's turn.
Trait
Passive Perception
19
Immunities
Damage Immunities
radiant
Immunities
Condition Immunities
charmed
exhaustion
frightened
Senses
truesight 120 ft.
Languages
all
The epic accounting of the world's earliest histories called The Cosmogony recounts the battle between a group of the gods' champions and a mighty archon, which took place at the mysterious eastern edge of the world. Defeated, the falling archon is said to have met the rising sun. But Heliod showed mercy to the penitent archon, who swore to uphold justice and righteousness in the world's wildest places. As a sign of his mercy, Heliod gave the archon a spear that rivaled his own in its brilliance. This was the first archon of falling stars.
The mysterious conquerors known as archons once ruled vast empires. These armored warlords saw themselves as champions of merciless justice, and they ruled with iron fists. But their dominance ultimately came to an end. As the archon overlords toppled, they scattered to the fringes of the world, and their holdings developed into the poleis of today.
Even though the age of archons is long past, many wonder if the few surviving archons might someday attempt to reestablish their empire or if they are truly resigned to their lesser role in the world.
5e Tools
Actions/Abilities/Traits: D&D 5e (Archon of Falling Stars)
Actions/Abilities/Traits: D&D 5e (Archon of Redemption)
Actions/Abilities/Traits: D&D 5e (Archon of Redemption)
Attributes
Strength: 18
Dexterity: 18
Constitution: 18
Intelligence: 17
Wisdon: 20
Charisma: 20
Saving Throws
Saving Throw Bonuses
Wisdom: +9
Constitution: +9
Skills
insight: +9
perception: +9
Offense
Sword
Circumstance: Melee
8 to hit, reach 5 ft., one target. (1d8 + 4) slashing damage plus 13 (3d8) radiant damage.
Offense
Claws
Circumstance: Melee
8 to hit, reach 10 ft., one target. (2d6 + 4) piercing damage plus 13 (3d8) radiant damage.
Action
Multiattack
The archon makes two attacks: one with its sword and one with its claws.
Innate Spellcasting
Frequency:
At Will
Attribute: cha
The archon's innate spellcasting ability is Charisma (spell save 17). The archon can innately cast the following spells, requiring only verbal components:
detect evil and good
Innate Spellcasting
Frequency:
Daily
Attribute: cha
The archon's innate spellcasting ability is Charisma (spell save 17). The archon can innately cast the following spells, requiring only verbal components:
destructive wave
geas
Trait
Angelic Weapons
The archon's weapon attacks are magical. When the archon hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).
Trait
Axiomatic Mind
The archon can't be compelled to act in a manner contrary to its nature or its understanding of justice.
Trait
Magic Resistance
The archon has advantage on saving throws against spells and other magical effects.
Trait
One Being
Though it appears as a humanoid creature riding a mount, an archon is a single being. The "rider" can't be dismounted, and no other means can separate the two portions of the archon's being short of its death.
Trait
Passive Perception
19
Immunities
Condition Immunities
charmed
exhaustion
frightened
Resistances
radiant
bludgeoning (from nonmagical attacks)
piercing (from nonmagical attacks)
slashing (from nonmagical attacks)
Senses
darkvision 120 ft.
Languages
all
telepathy 120 ft.
Like angels, archons are incarnations of white mana. They serve the archangels as embodiments of white mana's harsher aspects: a rigid sense of justice and a ruthless execution of punishment for those who defy the law. The appearance of the archons is deceptive: they look like hooded humans riding winged lions, but they are single creatures with just one mind and will.
An archon's game statistics are nearly identical to those of a deva.
5e Tools
Actions/Abilities/Traits: D&D 5e (Archon of Redemption)
Actions/Abilities/Traits: D&D 5e (Archon of the Triumvirate)
Actions/Abilities/Traits: D&D 5e (Archon of the Triumvirate)
Attributes
Strength: 20
Dexterity: 15
Constitution: 19
Intelligence: 15
Wisdon: 21
Charisma: 18
Saving Throws
Saving Throw Bonuses
Consitution: +9
Wisdom: +10
Constitution: +9
Skills
insight: +10
perception: +10
Offense
Hammer of Justice
Circumstance: Melee
10 to hit, reach 5 ft., one target. (2d6 + 5) bludgeoning damage plus 18 (4d8) force damage. If the target is a creature, it must succeed on a 18 Strength saving throw or be knocked prone.
Action
Multiattack
The archon makes two Hammer of Justice attacks.
Action
Pacifying Presence
Each creature of the archon's choice that the archon can see within 120 feet of it must succeed on a 18 Wisdom saving throw, or else the target drops any weapons it is holding, ends its concentration on any spells or other effects, and becomes charmed by the archon for 1 minute. The charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the archon's Pacifying Presence for the next 24 hours.
Legendary Action
Rejoin Mount
If the archon isn't mounted, it magically teleports to its steed and mounts it as long as the archon and its steed are on the same plane of existence.
Legendary Action
Smite (Costs 2 Actions)
The archon makes a Hammer of Justice attack, and then its mount can use its reaction to make a melee weapon attack.
Legendary Action
Detention (Costs 3 Actions)
The archon targets a creature it can see within 60 feet of it. The target must succeed on a 18 Charisma saving throw or be magically teleported to a harmless demiplane until the end of the archon's next turn, whereupon the target reappears in the space it left or the nearest unoccupied space if that space is occupied.
Innate Spellcasting
Frequency:
At Will
Attribute: wis
The archon's innate spellcasting ability is Wisdom (spell save 18, 10 to hit with spell attacks). The archon can innately cast the following spells, requiring no material components:
calm emotions
command
compelled duel
Trait
Eye of the Law
As a bonus action, the archon can target a creature it can see within 120 feet of it and determine which laws that creature has broken in the last 24 hours.
Trait
Mount
If the archon isn't mounted, it can use a bonus action to magically teleport onto the creature serving as its mount, provided the archon and its mount are on the same plane of existence. When it teleports, the archon appears astride the mount along with any equipment it is wearing or carrying. While mounted and not incapacitated, the archon can't be surprised, and both it and its mount gain advantage on Dexterity saving throws. If the archon is reduced to 0 hit points while riding its mount, the mount is reduced to 0 hit points as well.
Trait
Passive Perception
20
Immunities
Condition Immunities
charmed
exhaustion
frightened
Resistances
bludgeoning (from nonmagical attacks)
piercing (from nonmagical attacks)
slashing (from nonmagical attacks)
Senses
darkvision 120 ft.
Languages
all
Archons are enigmatic, supernatural embodiments of the harshest aspects of law and order. They espouse a rigid sense of justice and deal ruthless punishment to those who break the law. This nature often aligns them with the Azorius Senate, and they are commonly seen circling above the Azorius guildhall astride their winged felidar mounts, soaring alongside griffon-mounted hussars.
An archon appears as an armored humanoid figure, nearly always mounted. Its face is usually shadowed beneath a large hood; those who have seen beneath the hood describe a face of celestial beauty with a stern expression and blank white eyes.
Eternal Riders
The bond between an archon and its winged felidar mount is so close that the two are sometimes considered a single being, acting with a single mind. If an archon is ever thrown from its saddle, it can magically return to its place astride its mount in an instant.
Immortal Nature
An archon doesn't require food, drink, or sleep.
5e Tools
Actions/Abilities/Traits: D&D 5e (Archon of the Triumvirate)