Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Cecaelia Jet
(move) The cecaelia moves up to 140 feet in a straight line through the water.
Ability
Hurl Net
10-foot circumstance penalty to its Speeds. On a critical hit, the creature is instead restrained. The DC to Escape the net is 16. A creature adjacent to the target can Interact with the net to remove it from the target.
Ability
Ink Cloud
The cecaelia emits a cloud of black ink in a 10-foot emanation. This ink cloud has no effect outside of water. Creatures inside the cloud are undetected by creatures using sight or smell, and they can't see or smell while inside the cloud. The cloud dissipates after 1 minute. The cecaelia can't use Ink Cloud again for 2d6 rounds.
Offense
Melee
Circumstance: combat round (melee)
longspear +15 [+10/+5] (magical, reach 10 feet), Damage 2d8+7 piercing
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
longspear
net (2)
Language
Aquan
Common
Perception
darkvision
wavesense (imprecise) 10 feet