Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Attack of Opportunity
Tail only.
Ability
Breath Weapon
(evocation, fire, primal) The crag linnorm breathes out a stream of magma in a 120-foot line that deals 12d6 fire damage to creatures within the area (DC 34 basic Reflex save). Any creature that fails its save also takes 4d6 persistent fire damage. The crag linnorm can't use Breath Weapon again for 1d4 rounds. The magma remains until the start of the linnorm's next turn. If the linnorm was on the ground, the magma remains as a burning line on the ground directly under the line of the Breath Weapon, and if the linnorm was airborne, the magma rains downward in a sheet 60 feet high. Any creature that moves across or through the magma takes 6d6 fire damage (DC 34 basic Reflex save). At the start of the linnorm's next turn, the magma cools to a thin layer of brittle stone on the ground, or the magma rain finishes falling and turns to harmless pebbles. The cooled magma quickly degrades to powder and sand over the course of several hours.
Ability
Constrict
2d6+14 bludgeoning, DC 34
Ability
Crag Linnorm Venom
(fire, injury, poison) Saving Throw DC 34 Fortitude; Maximum Duration 10 rounds; Stage 1 4d6 fire damage and drained 1; Stage 2 6d6 fire damage and drained 2.
Ability
Curse of Fire
(curse, fire, primal) When a creature slays a crag linnorm, it must succeed at a DC 35 Will save or permanently gain weakness to fire 15.
Ability
Primal Innate Spells
DC 33; Constant (6th) freedom of movement; (5th) true seeing
Offense
Melee
Circumstance: combat round (melee)
jaws +30 [+25/+20] (reach 20 feet, magical), Damage 3d12+14 piercing plus crag linnorm venom
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Immunity
curse
paralyzed
sleep
Language
Aklo
Draconic
Sylvan
Perception
darkvision
scent (imprecise) 60 feet
true seeing
Weakness
cold iron 10