Size:
Huge
Type:
Monstrosity
Form:
vermian
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
controller
Ground:
± 30'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
± 10 ft.
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Special
Trill
This trilling affects all creatures other than frost worms within a 100-foot radius. Creatures must save vs. Paralysis or be stunned for as long as the worm trills and for 1d4 rounds thereafter. However, if the victim is attacked or violently shaken, another saving throw is allowed. Once a creature has resisted or broken the effect, it cannot be affected again by that same frost worm's trill for 24 hours.
Special
Intense Cold
The body of a frost worm generates intense cold, causing opponents to take an extra 1d8 points of cold damage every time the creature succeeds on a bite attack. Any creature attacking a frost worm unarmed or with non-magical weapons suffers this same cold damage each time one of its attacks hits.
Special
Frost Breath
A frost worm can breathe a 30-foot cone of frost once per hour for 15d6 points of cold damage. Those struck may save vs. Dragon Breath for half damage. Opponents held motionless by the frost worm's trill cannot save.
Special
Death Explosion
When killed, a frost worm turns to ice and shatters in an explosion, dealing 20d6 points of damage to everything within 100 feet. A victim may save vs. Dragon Breath for half damage.
Offense
1 bite + cold or breath or death explosion
Circumstance: Combat
2d8 bite, 1d8 cold, 15d6 breath, 20d6 death explosion
Environments
arctic
A 40-foot long creature with huge mandibles that lurks under snow and generates intense cold
A Frost Worm grows about 40 feet long, has two huge mandibles, and a strange orifice on its head that it uses to create a trilling sound during combat. It can burrow through ice and frozen earth but not stone. When moving through such hard materials, it leaves behind a usable tunnel about 5 feet in diameter.
A frost worm lurks under the snow, waiting for prey to come near. It begins an attack with the trill, which forces its prey to stand motionless, and then sets upon helpless prey with its bite.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Special
A frost worm's body generates intense cold, allowing it to deal an additional 4d6 cold damage with its bite attack. Any creature that attacks a frost worm with an unarmed strike or a natural weapon takes 1d6 points of cold damage per successful hit. A creature that grapples or is grappled by a frost worm takes 4d6 points of cold damage per round the grapple is maintained.
Special
Death Throes (Su)
When killed, a frost worm explodes in a 100-foot-radius burst that deals 12d6 cold damage and 8d6 piercing damage (DC 23 Reflex half). The save DC is Constitution-based.
Special
Trill (Su)
As a full-round action, a frost worm can emit a strange trilling sound that affects all creatures within a 100-foot radius. Creatures must succeed on a DC 18 Will save or be fascinated for as long as the worm continues to trill (the frost worm can maintain this trill by concentrating). Once a creature has resisted or broken the effect, it cannot be affected again by that same frost worm's trill for 24 hours. This is a sonic mind-affecting effect. The save DC is Charisma-based.
Action
Feat 1
Cleave
Action
Feat 2
Combat Reflexes
Action
Feat 3
Improved Initiative
Action
Feat 4
Iron Will
Action
Feat 5
Power Attack
Action
Feat 6
Skill Focus (Perception)
Action
Feat 7
Stand Still
Action
Feat 8
Weapon Focus (bite)
Action
Melee 1
bite +25 (4d10+15 plus 4d6 cold)
Treasure: incidental
Actions/Abilities/Traits: Pathfinder 1e
A 40-foot long creature with huge mandibles that lurks under snow and generates intense cold
A Frost Worm grows about 40 feet long, has two huge mandibles, and a strange orifice on its head that it uses to create a trilling sound during combat. It can burrow through ice and frozen earth but not stone. When moving through such hard materials, it leaves behind a usable tunnel about 5 feet in diameter.
A frost worm lurks under the snow, waiting for prey to come near. It begins an attack with the trill, which forces its prey to stand motionless, and then sets upon helpless prey with its bite.
Basic Fantasy Field Guide Omnibus