Size:
Gargantuan
Type:
Monstrosity
Form:
hybrid
Temper:
temperamental
# App:
1d2
Lair:
Diet:
Combat Dice:
0
Hit Points:
100 + 2d20
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
brute
Ground:
± 40 ft.
Climb/Arboreal:
± 20 ft.
Flight:
± 40 ft. (average)
Swim:
± 30 ft.
Benthic:
Burrow:
± 20 ft.
Ethereal:
Actions/Abilities/Traits: Pathfinder 1e
Special
Aquatic Elusion (Su)
As a standard action, a grootslang that is fully immersed in water can teleport to another body of water without error. This ability functions like tree stride, but the grootslang can exit from any body of water within 1 mile so long as both the entry and exit are wide enough for the creature to enter.
Special
Impaling Bite (Ex)
A grootslang can make a bite attack against any creature it is grappling. If this attack hits, it is automatically treated as a critical threat.
Special
Thunderous Stomp (Ex)
As a full-round action, a grootslang can rear up on its serpentine body to bring its massive forelimbs down with awesome force. The grootslang chooses two adjacent targets to be affected as though trampling them. In addition, each creature within 10 feet must make a DC 28 Reflex save or be knocked prone. The save DC is Constitution-based.
Action
Feat 1
Awesome Blow
Action
Feat 10
Power Attack
Action
Feat 11
Spring Attack
Action
Feat 2
Bleeding Critical
Action
Feat 3
Cleave
Action
Feat 4
Critical Focus
Action
Feat 5
Dodge
Action
Feat 6
Improved Bull Rush
Action
Feat 7
Improved Critical (bite)
Action
Feat 8
Mobility
Action
Feat 9
Multiattack
Action
Melee 1
bite +30 (4d8+13/19-20)
Action
Melee 2
2 stomps +27 (2d6+6)
Action
Melee 3
tail slap +27 (2d6+6)
Treasure
double (at least 50% gems)
Environments
warm lakes and rivers
Actions/Abilities/Traits: Pathfinder 1e